250 lines
5.3 KiB
C++
250 lines
5.3 KiB
C++
#include "glfontengine.h"
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bool GLFontEngine::addFont(std::string fontfile, std::string fontname) {
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GLFont *tmp = new GLFont(fontfile, 0.685f);
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if(!tmp->font->isLoaded()) {
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delete(tmp);
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std::cerr << fontfile << " konnte als Font nicht geladen werden" << std::endl;
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return false;
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}
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fontpool[fontname] = tmp;
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return false;
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}
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void GLFontEngine::quit() {
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for(std::map<std::string, GLFont*>::iterator iter = fontpool.begin(); iter != fontpool.end(); iter++) {
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delete(iter->second); // unloaded texture.. der dtor
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fontpool.erase(iter);
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}
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}
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void GLFontEngine::prepare2DbyPushingMatrix() {
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const SDL_Surface *screen = SDL_GetVideoSurface();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, screen->w, screen->h, 0, -1, 1);
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// glOrtho(0, 640, 480, 0, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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}
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void GLFontEngine::regain3DbyPoppingMatrix() {
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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}
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void GLFontEngine::paintSDLRect(SDL_Rect r) {
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glBegin(GL_QUADS);
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glTexCoord2f(0.0f, 1.0f);
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glVertex2i(r.x, r.y);
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glTexCoord2f(0.0f, 0.0f);
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glVertex2i(r.x, r.y+r.h);
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glTexCoord2f(1.0f, 0.0f);
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glVertex2i(r.x+r.w, r.y+r.h);
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glTexCoord2f(1.0f, 1.0f);
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glVertex2i(r.x+r.w, r.y);
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glEnd();
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}
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GLFontEngine::GLFontEngine() {
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init();
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fontloaded = fontSelect("");
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}
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GLFontEngine::GLFontEngine(std::string fontstr) {
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init();
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fontloaded = fontSelect(fontstr);
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}
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void GLFontEngine::init() {
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// r = g = b = a = 1.0f;
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col.set(1.0f, 1.0f, 1.0f);
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fsize = 16;
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}
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void GLFontEngine::setColor(float _r, float _g, float _b, float _a) {
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// r = _r;
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// g = _g;
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// b = _b;
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// a = _a;
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col.set(_r, _g, _b, _a);
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}
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void GLFontEngine::setColor(GLColor c) {
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col = c;
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}
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bool GLFontEngine::fontSelect(std::string fontstr) {
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if(fontpool.size()==0) {
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fontloaded = false;
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return false;
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}
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fontloaded = true; // fontstr oder fallbackfont
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if(fontpool[fontstr])
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font = fontpool[fontstr];
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else {
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//fallbackfont - ersten aus der liste
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font = (++fontpool.begin())->second;
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// std::cout << "font: " << font << std::endl;
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}
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return true;
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}
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void GLFontEngine::renderText(std::string text, SDL_Rect pos) {
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renderLine(text, pos);
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}
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void GLFontEngine::renderLine(std::string text, SDL_Rect pos) {
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// glColor4f(r, g, b, a);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glColorGLC(col);
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if(fontloaded) {
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font->font->selectTexture();
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float step = pos.w / (float)text.length();
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float tex_x, tex_y;
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float tex_len = (1.0f/16.0f);
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for(unsigned int i=0; i<text.length(); i++) {
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int ch = text[i];
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if(ch<0) {
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ch += 256; // char geht wohl in machen f<>llen nur von -128 bis +127 *hust*
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}
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// std::cout << (int)text[i] << " ";
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tex_x = ((ch-1)%16 / 16.0f);
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tex_y = 1.0f-(floor((ch-1)/16) / 16.0f)-tex_len;
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// std::cout << text[i] << " == " << tex_x << ", " << tex_y << std::endl;
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glBegin(GL_QUADS);
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glTexCoord2f(tex_x, tex_y+tex_len);
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glVertex2f(pos.x+i*step, pos.y);
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glTexCoord2f(tex_x, tex_y);
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glVertex2f(pos.x+i*step, pos.y+pos.h);
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glTexCoord2f(tex_x+tex_len, tex_y);
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glVertex2f(pos.x+(i+1)*step, pos.y+pos.h);
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glTexCoord2f(tex_x+tex_len, tex_y+tex_len);
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glVertex2f(pos.x+(i+1)*step, pos.y);
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glEnd();
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}
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// std::cout << std::endl;
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} else {
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glBegin(GL_QUADS);
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glVertex2f(pos.x, pos.y);
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glVertex2f(pos.x+pos.w, pos.y);
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glVertex2f(pos.x+pos.w, pos.y+pos.h);
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glVertex2f(pos.x, pos.y+pos.h);
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glEnd();
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}
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}
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void GLFontEngine::renderLine(std::string str, int x, int y, bool center, SDL_Rect *rendered_to) {
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glEnable(GL_TEXTURE_2D);
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SDL_Rect m = { x, y, getTextWidth(str), fsize};
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if(center)
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m.x = m.x - m.w/2;
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renderLine(str, m);
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if(rendered_to)
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*rendered_to = m;
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return;
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}
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void GLFontEngine::renderLines(std::string str, int x, int y, bool center, SDL_Rect *rendered_to, int wrap, int paintbackground) {
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if(wrap) {
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// \n einf<6E>gen, wenns zu gro<72> ist
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for(unsigned int i=0, a=0; i<str.length(); i++, a++) {
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if(str[i]!='\n') {
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if(a*font->charwidth*fsize>wrap) {
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str.insert(i, "\n");
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}
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} else {
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a=0;
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}
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}
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}
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if(paintbackground) {
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std::cout << "Paint Background implementieren.. ;) " << std::endl;
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}
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SDL_Rect m;
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int strlpos;
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int max_width = 0;
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int linecount = 0;
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std::string rstr;
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while(str!="") {
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if( (unsigned int)(strlpos = str.find('\n')) != std::string::npos) {
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rstr = str.substr(0, strlpos);
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str = str.substr(strlpos+1);
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} else {
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rstr = str;
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str = "";
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}
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renderLine(rstr, x, y+(int)(1.1*linecount*fsize), center, &m);
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max_width = std::max(max_width, (int)m.w);
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linecount++;
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}
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if(rendered_to) {
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m.w = max_width;
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m.y = y;
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*rendered_to = m;
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}
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return;
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}
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void GLFontEngine::setSize(int s) {
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fsize = s;
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}
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int GLFontEngine::getSize() {
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return fsize;
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}
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void GLFontEngine::getSDLRect(const std::string &str, SDL_Rect *r) {
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r->w = getTextWidth(str);
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r->h = getSize();
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}
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int GLFontEngine::getTextWidth(const std::string &moep) {
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if(fontloaded)
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return getTextWidthbyInt(moep.length());
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// return (int)(moep.length()*(font->charwidth*fsize));
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else
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return 1;
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}
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int GLFontEngine::getTextWidthbyInt(int length) {
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return (int)(length*font->charwidth*fsize);
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}
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std::map<std::string, GLFont*> GLFontEngine::fontpool;
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