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#ifndef __COLOR_H
#define __COLOR_H
#include <SDL.h>
#include <SDL_opengl.h>
#include <iostream>
#include <string>
namespace segl {
class Color {
public:
float r, g, b, a;
bool setalpha;
Color();
Color(float _r, float _g, float _b, float _a=1.0f);
Color(const SDL_Color&);
void set(float _r, float _g, float _b, float _a=1.0f);
SDL_Color getSDLColor();
void print(std::string m="");
};
} // namespace segl
void glColorGLC(segl::Color c);
// a) setalpha entscheiden lassen
// b) zwei funktionen, eine setzt alpha mit in richtung 3f, 4f..
#endif