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#include "button.h"
namespace segl {
GLGuiButton::GLGuiButton(int _eventid, int _x, int _y, bool _center, int _wrap) : GLGuiTextLabel(_x, _y, _center, _wrap) {
highlightable = true;
clickable = true;
eventid = _eventid;
highlightcol.set(1.0f, 0.0f, 0.0f, 1.0f);
}
GLGuiButton::GLGuiButton(int _eventid, std::string str, int _x, int _y, bool _center, int _wrap) : GLGuiTextLabel(str, _x, _y, _center, _wrap){
highlightable = true;
clickable = true;
eventid = _eventid;
highlightcol.set(1.0f, 0.0f, 0.0f, 1.0f);
}
void GLGuiButton::onMouseOver(int m_x, int m_y) {
// L<>ngste stelle finden, dann collision
}
void GLGuiButton::onMouseClick(int m_x, int m_y, int m_button) {
SDL_Event e;
e.type = GLGUI_BUTTONDOWN;
e.user.code = eventid;
SDL_PushEvent(&e);
}
} // namespace