69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
/* libsegl - Sebas Extended GL Library
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* Collection of Opengl/3D-Math helpers
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __MATRIX_H
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#define __MATRIX_H
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#include <iostream>
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#include <iomanip>
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#include "punkt3d.h"
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#include "emath.h"
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namespace segl {
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class Matrix {
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protected:
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float **c;
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int m, n;
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void allocate();
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void copyFromSource(const float**);
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public:
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Matrix(int, int);
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Matrix(int, int, const float**);
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Matrix(Punkt3D);
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Matrix(const Matrix&);
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~Matrix();
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const float **getMatrix() const;
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bool set(float, int, int);
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float get(int, int);
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int getM() const;
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int getN() const;
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Matrix operator*(const Matrix&);
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Matrix& operator=(const Matrix&);
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Matrix operator+(const float&);
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Matrix operator-(const float&);
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Matrix operator*(const float&);
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Matrix operator/(const float&);
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void print(std::string="") const;
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};
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} // namespace segl
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#endif
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