libsegl/punkt2d.h

87 lines
2.2 KiB
C++

/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __PUNKT3D_H
#define __PUNKT3D_H
#include <iostream>
#include <cmath>
#include "emath.h"
namespace segl {
class Punkt2D {
public:
Punkt2D();
Punkt2D(float, float);
float x, y;
void set(float, float);
void print(std::string="");
float abs();
void normalize();
Punkt2D getNormalized() const;
// Operatoren
Punkt2D operator+(const Punkt2D&);
Punkt2D operator-(const Punkt2D&);
Punkt2D& operator+=(const Punkt2D&);
Punkt2D& operator-=(const Punkt2D&);
Punkt2D operator+(const float&);
Punkt2D operator-(const float&);
Punkt2D operator*(const float&);
Punkt2D operator/(const float&);
Punkt2D& operator+=(const float&);
Punkt2D& operator-=(const float&);
Punkt2D& operator*=(const float&);
Punkt2D& operator/=(const float&);
float operator*(const Punkt2D&);
Punkt2D operator-();
bool operator==(const Punkt2D&);
bool operator!=(const Punkt2D&);
friend Punkt2D operator+(const float&, const Punkt2D&);
friend Punkt2D operator-(const float&, const Punkt2D&);
friend Punkt2D operator*(const float&, const Punkt2D&);
friend Punkt2D operator/(const float&, const Punkt2D&);
};
} // namespace segl
void glTexCoord2f(segl::Punkt2D);
float abs(segl::Punkt2D);
// Fixed Headers
void glTexCoordP2D(segl::Punkt2D p);
#endif