58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* libsegl - Sebas Extended GL Library
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* Collection of Opengl/3D-Math helpers
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __ROTATIONSMATRIX_H
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#define __ROTATIONSMATRIX_H
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#include <cmath>
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#include "punkt3d.h"
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#include "emath.h"
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#include "matrix.h"
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namespace segl {
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enum axis { x_axis=0, y_axis, z_axis };
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class Rotationsmatrix : public Matrix {
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private:
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float deg;
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Punkt3D rotvec;
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void initRot();
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public:
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Rotationsmatrix();
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Rotationsmatrix(axis, float);
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Rotationsmatrix(Punkt3D, float);
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~Rotationsmatrix();
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void set(float);
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void set(axis, float);
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void set(Punkt3D, float);
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Punkt3D operator*(const Punkt3D&);
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Rotationsmatrix operator*(const Rotationsmatrix&);
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};
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} // namespace segl
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#endif
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