87 lines
2.0 KiB
C++
87 lines
2.0 KiB
C++
/* libsegl - Sebas Extended GL Library
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* Collection of Opengl/3D-Math helpers
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GLCAMERA_H
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#define __GLCAMERA_H
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#include <iostream>
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include "rotationsmatrix.h"
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#include "emath_opengl.h"
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#include "punkt3d.h"
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namespace segl {
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class GLCamera {
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private:
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Punkt3D std_dir;
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Punkt3D std_norm;
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Punkt3D pos;
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Punkt3D norm;
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Punkt3D dir; // normalisiert
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float rotx;
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float roty;
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bool doupdate;
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float mpersec;
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float apersec;
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Rotationsmatrix rotmatX;
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Rotationsmatrix rotmatY;
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void updateVectors();
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public:
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GLCamera();
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// GLCamera(Punkt3d
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void setCamera();
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void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
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// Std Move
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void moveForward(float sec);
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void moveBackward(float sec);
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void moveLeft(float sec);
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void moveRight(float sec);
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void rotateLeft(float sec);
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void rotateRight(float sec);
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void rotateUp(float sec);
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void rotateDown(float sec);
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void handleKeys(float sec);
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float getXrot();
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float getYrot();
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void print();
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void renderCoord();
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Punkt3D getPos();
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~GLCamera();
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};
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} // namespace segl {
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#endif
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