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COMPILER = g++
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OBJECTS = button.o object.o textlabel.o window.o
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glguilib: $(OBJECTS)
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# rm glgui.a -f
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ar crus glgui.a $(OBJECTS)
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%.o: %.cpp %.h
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$(COMPILER) -c `sdl-config --cflags` $<
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clean:
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rm -f $(OBJECTS)
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