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#ifndef __QUATERNION_H
#define __QUATERNION_H
#include <iostream>
#include <cmath>
#include <SDL_opengl.h>
#include "emath.h"
class Quaternion {
private:
float w;
float x,y,z;
public:
Quaternion();
void createFromRotation(float, float, float, float);
void createGlMatrix(GLfloat*);
Punkt3D getDirectionVector();
Punkt3D getDirectionVector(GLfloat*);
Quaternion operator*(const Quaternion&);
};
void glMultMatrixf(Quaternion);
#endif