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- /* libsegl - Sebas Extended GL Library
- * Collection of Opengl/3D-Math helpers
- *
- * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
- * http://www.seba-geek.de
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
-
- #ifndef __GLCAMERA_H
- #define __GLCAMERA_H
-
- #include <iostream>
- #include <SDL.h>
- #include <SDL_opengl.h>
- #include "rotationsmatrix.h"
- #include "emath_opengl.h"
- #include "punkt3d.h"
-
- namespace segl {
-
- class GLCamera {
- private:
- Punkt3D std_dir;
- Punkt3D std_norm;
-
- Punkt3D pos;
- Punkt3D norm;
- Punkt3D dir; // normalisiert
-
- float rotx;
- float roty;
- bool doupdate;
-
- float mpersec;
- float apersec;
-
- Rotationsmatrix rotmatX;
- Rotationsmatrix rotmatY;
-
- void updateVectors();
- public:
- GLCamera();
- // GLCamera(Punkt3d
-
- void setCamera();
- void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
-
- // Std Move
- void moveForward(float sec);
- void moveBackward(float sec);
- void moveLeft(float sec);
- void moveRight(float sec);
- void rotateLeft(float sec);
- void rotateRight(float sec);
- void rotateUp(float sec);
- void rotateDown(float sec);
-
- void handleKeys(float sec);
-
- float getXrot();
- float getYrot();
-
- void print();
- void renderCoord();
- Punkt3D getPos();
-
- ~GLCamera();
- };
-
- } // namespace segl {
-
- #endif
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