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/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GLCAMERA_H
#define __GLCAMERA_H
#include <iostream>
#include <SDL.h>
#include <SDL_opengl.h>
#include "rotationsmatrix.h"
#include "emath_opengl.h"
#include "punkt3d.h"
namespace segl {
class GLCamera {
private:
Punkt3D std_dir;
Punkt3D std_norm;
Punkt3D pos;
Punkt3D norm;
Punkt3D dir; // normalisiert
float rotx;
float roty;
bool doupdate;
float mpersec;
float apersec;
Rotationsmatrix rotmatX;
Rotationsmatrix rotmatY;
void updateVectors();
public:
GLCamera();
// GLCamera(Punkt3d
void setCamera();
void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
// Std Move
void moveForward(float sec);
void moveBackward(float sec);
void moveLeft(float sec);
void moveRight(float sec);
void rotateLeft(float sec);
void rotateRight(float sec);
void rotateUp(float sec);
void rotateDown(float sec);
void handleKeys(float sec);
float getXrot();
float getYrot();
void print();
void renderCoord();
Punkt3D getPos();
~GLCamera();
};
} // namespace segl {
#endif