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/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "quader.h"
namespace segl {
void Quader::clean() {
a.set(0.0f, 0.0f, 0.0f);
b = c = d = e = f = g = h = a;
}
void Quader::render() {
glBegin(GL_LINES);
glVertexP3D(a);
glVertexP3D(b);
glVertexP3D(b);
glVertexP3D(c);
glVertexP3D(c);
glVertexP3D(d);
glVertexP3D(d);
glVertexP3D(a);
glVertexP3D(e);
glVertexP3D(f);
glVertexP3D(f);
glVertexP3D(g);
glVertexP3D(g);
glVertexP3D(h);
glVertexP3D(h);
glVertexP3D(e);
glVertexP3D(a);
glVertexP3D(e);
glVertexP3D(b);
glVertexP3D(f);
glVertexP3D(c);
glVertexP3D(g);
glVertexP3D(d);
glVertexP3D(h);
glEnd();
}
} // namespace segl