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#include "emath_opengl.h"
void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d, Punkt3D *rvec, float *rvecdeg, Punkt3D *rvec2, float *rvecdeg2) {
Punkt3D rotvec, rotvec2, nullvec;
float rotvecdeg = 0.0f, rotvecdeg2 = 0.0f;
rotvec = a.kreuzprodukt(b);
rotvecdeg = a.calcAngle(b);
if(std::abs(rotvecdeg)==180.0f) {
rotvec = a.getOrtographic();
}
if(rotvec==nullvec) {
rotvec.set(1.0f, 0.0f, 0.0f);
rotvecdeg = 0.0f;
}
Rotationsmatrix rotnobj(rotvec, -rotvecdeg);
c = Rotationsmatrix(rotvec, rotvecdeg) * c;
rotvec2 = c.kreuzprodukt(d);
rotvecdeg2 = c.calcAngle(d);
if(std::abs(rotvecdeg2)==180.0f) {
rotvec2 = b;
}
if(rotvec2==nullvec) {
rotvec2.set(1.0f, 0.0f, 0.0f);
rotvecdeg2 = 0.0f;
}
rotvec2 = rotnobj * rotvec2;
*rvec = rotvec;
*rvecdeg = rotvecdeg;
*rvec2 = rotvec2;
*rvecdeg2 = rotvecdeg2;
}
void rotFrom2VecTo2Vec(Punkt3D a, Punkt3D b, Punkt3D c, Punkt3D d) {
Punkt3D rvec, rvec2;
float rvecdeg, rvecdeg2;
rotFrom2VecTo2Vec(a, b, c, d, &rvec, &rvecdeg, &rvec2, &rvecdeg2);
glRotatef(rvecdeg, rvec);
glRotatef(rvecdeg2, rvec2);
}