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#include "glcolor.h"
GLColor::GLColor() {
set(0.0f, 0.0f, 0.0f, 1.0f);
setalpha = true;
}
GLColor::GLColor(float _r, float _g, float _b, float _a) {
set(_r, _g, _b, _a);
}
GLColor::GLColor(const SDL_Color &c) {
set(c.r/255.0f, c.g/255.0f, c.b/255.0f);
setalpha = true;
}
void GLColor::set(float _r, float _g, float _b, float _a) {
r = _r;
g = _g;
b = _b;
a = _a;
}
SDL_Color GLColor::getSDLColor() {
SDL_Color c = {(Uint8)(r*255.0f), (Uint8)(g*255), (Uint8)(b*255), (Uint8)(a*255)};
return c;
}
void GLColor::print(std::string m) {
std::cout << m << " Color: " << r << ", " << g << ", " << b << std::endl;
}
void glColorGLC(GLColor c) {
if(c.setalpha) {
glColor4f(c.r, c.g, c.b, c.a);
} else {
glColor3f(c.r, c.g, c.b);
}
}