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/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "gldrawhelper.h"
namespace segl {
void GLDrawSDLRect(SDL_Rect *rect, Rect *tex) {
Rect tmptex;
if(tex) {
tmptex = *tex;
} else {
tmptex.set(0.0f, 0.0f, 1.0f, 1.0f);
}
glBegin(GL_QUADS);
glTexCoord2f(tmptex.x, tmptex.y);
glVertex2i(rect->x, rect->y+rect->h);
glTexCoord2f(tmptex.x+tmptex.w, tmptex.y);
glVertex2i(rect->x+rect->w, rect->y+rect->h);
glTexCoord2f(tmptex.x+tmptex.w, tmptex.y+tmptex.h);
glVertex2i(rect->x+rect->w, rect->y);
glTexCoord2f(tmptex.x, tmptex.y+tmptex.h);
glVertex2i(rect->x, rect->y);
glEnd();
}
} // namespace segl