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/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GLSDLSCREEN_H
#define __GLSDLSCREEN_H
#include <iostream>
#include <SDL.h>
#include <SDL_opengl.h>
#include "gltexture.h"
namespace segl {
class GLSDLScreen {
private:
SDL_Surface *screen;
int width, height, bpp;
bool opengl;
bool glsetup;
bool resizable;
bool fullscreen;
// OpenGL related
float znear, zfar;
void (*extraglparam)();
int getFlags();
public:
GLSDLScreen();
void enableOpenGL(bool);
void enableResizable(bool);
void enableFullscreen(bool);
void setVideoMode(int _width, int _height, int _bpp);
static void getVideoRes(std::string vidstr, int *w, int *h);
void setGLNearFar(float _znear, float _zfar);
void enableGLSetup(bool);
void setExtraGLParamFunc(void (*extrafunc)());
bool isOK();
bool apply();
int getWidth();
int getHeight();
void clearScreen();
void renderScreen();
};
} // namespace segl
#endif