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/* libsegl - Sebas Extended GL Library
* Collection of Opengl/3D-Math helpers
*
* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
* http://www.seba-geek.de
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __MATRIX_H
#define __MATRIX_H
#include <iostream>
#include <iomanip>
#include "punkt3d.h"
#include "emath.h"
namespace segl {
class Matrix {
protected:
float **c;
int m, n;
void allocate();
void copyFromSource(const float**);
public:
Matrix(int, int);
Matrix(int, int, const float**);
Matrix(Punkt3D);
Matrix(const Matrix&);
~Matrix();
const float **getMatrix() const;
bool set(float, int, int);
float get(int, int);
int getM() const;
int getN() const;
Matrix operator*(const Matrix&);
Matrix& operator=(const Matrix&);
Matrix operator+(const float&);
Matrix operator-(const float&);
Matrix operator*(const float&);
Matrix operator/(const float&);
void print(std::string="") const;
};
} // namespace segl
#endif