29 lines
590 B
C++
29 lines
590 B
C++
#include "gldrawhelper.h"
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namespace segl {
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void GLDrawSDLRect(SDL_Rect *rect, Rect *tex) {
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Rect tmptex;
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if(tex) {
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tmptex = *tex;
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} else {
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tmptex.set(0.0f, 0.0f, 1.0f, 1.0f);
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}
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glBegin(GL_QUADS);
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glTexCoord2f(tmptex.x, tmptex.y);
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glVertex2i(rect->x, rect->y+rect->h);
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glTexCoord2f(tmptex.x+tmptex.w, tmptex.y);
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glVertex2i(rect->x+rect->w, rect->y+rect->h);
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glTexCoord2f(tmptex.x+tmptex.w, tmptex.y+tmptex.h);
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glVertex2i(rect->x+rect->w, rect->y);
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glTexCoord2f(tmptex.x, tmptex.y+tmptex.h);
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glVertex2i(rect->x, rect->y);
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glEnd();
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}
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} // namespace segl
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