31 lines
790 B
C++
31 lines
790 B
C++
#include "button.h"
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namespace segl {
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GLGuiButton::GLGuiButton(int _eventid, int _x, int _y, bool _center, int _wrap) : GLGuiTextLabel(_x, _y, _center, _wrap) {
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highlightable = true;
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clickable = true;
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eventid = _eventid;
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highlightcol.set(1.0f, 0.0f, 0.0f, 1.0f);
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}
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GLGuiButton::GLGuiButton(int _eventid, std::string str, int _x, int _y, bool _center, int _wrap) : GLGuiTextLabel(str, _x, _y, _center, _wrap){
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highlightable = true;
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clickable = true;
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eventid = _eventid;
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highlightcol.set(1.0f, 0.0f, 0.0f, 1.0f);
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}
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void GLGuiButton::onMouseOver(int m_x, int m_y) {
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// L<>ngste stelle finden, dann collision
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}
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void GLGuiButton::onMouseClick(int m_x, int m_y, int m_button) {
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SDL_Event e;
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e.type = GLGUI_BUTTONDOWN;
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e.user.code = eventid;
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SDL_PushEvent(&e);
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}
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} // namespace
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