libsegl/glgui/window.cpp

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#include "window.h"
namespace segl {
GLGuiWindow::GLGuiWindow(SDL_Rect _pos, Color _bgcolor) {
pos = _pos;
bgcolor = _bgcolor;
}
void GLGuiWindow::addItem(GLGuiObject *gobj) {
// Objekt wird in delete gel<65>scht
items.push_back(gobj);
if(gobj->isHighlightable())
highlightable.push_back(gobj);
if(gobj->isClickable())
clickable.push_back(gobj);
if(gobj->isKeyboardable())
keyboardable.push_back(gobj);
}
void GLGuiWindow::render() {
if(renderbackground) {
glColorGLC(bgcolor);
GLDrawSDLRect(&pos);
}
for(unsigned int i=0; i<items.size(); i++) {
items[i]->render();
}
}
SDL_Rect GLGuiWindow::getPos() {
return pos;
}
GLGuiWindow::~GLGuiWindow() {
// der der allokiert soll sich gef<65>lligst drum k<>mmern
// for(unsigned int i=0; i<items.size(); i++) {
// delete(items[i]);
// }
}
} // namespace segl