47 lines
783 B
C++
47 lines
783 B
C++
#ifndef __MATRIX_H
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#define __MATRIX_H
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#include <iostream>
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#include <iomanip>
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#include "punkt3d.h"
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#include "emath.h"
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namespace segl {
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class Matrix {
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protected:
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float **c;
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int m, n;
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void allocate();
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void copyFromSource(const float**);
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public:
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Matrix(int, int);
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Matrix(int, int, const float**);
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Matrix(Punkt3D);
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Matrix(const Matrix&);
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~Matrix();
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const float **getMatrix() const;
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bool set(float, int, int);
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float get(int, int);
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int getM() const;
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int getN() const;
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Matrix operator*(const Matrix&);
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Matrix& operator=(const Matrix&);
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Matrix operator+(const float&);
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Matrix operator-(const float&);
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Matrix operator*(const float&);
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Matrix operator/(const float&);
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void print(std::string="") const;
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};
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} // namespace segl
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#endif
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