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COMPILER = g++
OBJECTS = emath.o emath_opengl.o glcolor.o gldrawhelper.o glfontengine.o glrect.o gltexture.o matrix.o quaternion.o rotationsmatrix.o glsdlscreen.o sdlfuncs.o glgui/glgui.a
VERSION = 0.0.1
LIBNAME = libsegl
segllib: $(OBJECTS)
seglar: $(OBJECTS)
rm -f $(LIBNAME).a
ar rcs $(LIBNAME).a $(OBJECTS)
# ranlib $(LIBNAME).a
%.o: %.cpp %.h
$(COMPILER) -c `sdl-config --cflags` $<
glgui/glgui.a:
cd glgui; $(MAKE);
testprog: seglar testprog.o
g++ `sdl-config --libs` -lSDL_image -lGL -lGLU testprog.o -o testprog $(LIBNAME).a
clean:
rm -f $(OBJECTS)
cd glgui; $(MAKE) clean
@echo Done cleaning...