123 lines
2.7 KiB
C++
123 lines
2.7 KiB
C++
#include "menumenu.h"
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MenuMenu::MenuMenu() {
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itempos = 0;
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centermenu = false;
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centerScreenX = false;
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dohighlight = true;
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paintbackground = true;
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basefontsize = 20;
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maxwidth = 0;
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valuewidth = 100;
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offset = 20;
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}
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void MenuMenu::setPos(const Punkt2D &p) {
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menupos = p;
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}
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void MenuMenu::setCenter(bool _c) {
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centermenu = _c;
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}
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void MenuMenu::setCenterScreenX(bool _c) {
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centerScreenX = _c;
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}
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void MenuMenu::setBaseFontSize(int _bfs) {
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if(_bfs>0)
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basefontsize = _bfs;
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}
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void MenuMenu::setMaxWidth(int _mw) {
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if(_mw>0)
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maxwidth = _mw;
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}
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void MenuMenu::setPaintBackground(bool _pbg) {
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paintbackground = _pbg;
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}
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void MenuMenu::addMenuItem(MenuItem* mi) {
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menuitems.push_back(mi);
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}
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void MenuMenu::up() {
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do {
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if(itempos==0)
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itempos = menuitems.size()-1;
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else
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itempos--;
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} while(!menuitems[itempos]->isSelectable());
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}
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void MenuMenu::down() {
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do {
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if(itempos==menuitems.size()-1)
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itempos = 0;
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else
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itempos++;
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} while(!menuitems[itempos]->isSelectable());
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}
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void MenuMenu::left() {
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menuitems[itempos]->left();
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}
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void MenuMenu::right() {
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menuitems[itempos]->right();
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}
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void MenuMenu::select() {
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menuitems[itempos]->select();
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}
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void MenuMenu::charInput(char c) {
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menuitems[itempos]->charInput(c);
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}
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void MenuMenu::resetItemPos() {
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dohighlight = true;
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for(itempos = 0; itempos<menuitems.size()&&!menuitems[itempos]->isSelectable(); itempos++);
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if(itempos==menuitems.size()) {
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itempos = 0;
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dohighlight = false;
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}
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}
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void MenuMenu::render() {
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Punkt2D pos = menupos;
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if(centerScreenX) {
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SDL_Surface *screen = SDL_GetVideoSurface();
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pos.x = screen->w/2;
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}
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int clen=0, vlen=0, height=0;
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for(unsigned int i=0; i<menuitems.size(); i++) {
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fontengine.setSize(basefontsize+menuitems[i]->getFontSizeAdd());
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clen = std::max(clen, fontengine.getTextWidth(menuitems[i]->getCaption()));
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vlen = std::max(vlen, fontengine.getTextWidth(menuitems[i]->getValue()));
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height += basefontsize + menuitems[i]->getFontSizeAdd() + offset;
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}
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std::cout << "clen: " << clen << " und " << (int) paintbackground << std::endl;
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if(paintbackground&&false) {
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// geht noch nicht ganz
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glDisable(GL_TEXTURE_2D);
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glColor3f(0.4f, 0.4f, 0.4f);
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SDL_Rect bgarea = { pos.x-(clen/2)-((vlen>0)?(valuewidth/2+vlen/2):0),
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pos.y,
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clen+((vlen>0)?vlen/2+valuewidth/2:0),
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height };
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std::cout << bgarea.x << " " << bgarea.y << " " << bgarea.w << " " << bgarea.h << std::endl;
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GLFontEngine::paintSDLRect(bgarea);
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}
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for(unsigned int i=0; i<menuitems.size(); i++) {
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menuitems[i]->render(pos, centermenu, basefontsize, maxwidth, valuewidth, (itempos==i)&&dohighlight, clen, vlen);
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pos.y += basefontsize + menuitems[i]->getFontSizeAdd() + offset;
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}
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}
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