More buttonreader documentation
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Readme.md
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Readme.md
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@ -106,6 +106,33 @@ device, baudrate (default 9600), parity (default N) and stop-bits (default 1).
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As with the fifo, an ASCII-number for the player which pressed a button is
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As with the fifo, an ASCII-number for the player which pressed a button is
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expected. All other characters are ignored.
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expected. All other characters are ignored.
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*BeopardySerial* mimics the protocol used by the Beopary software. It reads
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from a serial device and takes the same arguments as *Serial*, but in addition
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to taking button presses from the serial it also gives feedback about the
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current gamestate.
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*Unix* opens up a unix domain socket on your local filesystem, first argument
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being the path to where it should be created. To send a player button press,
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send its ASCII number ('1'-'9' is supported). The board will send a 'O' if
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the buzzers (buttons) are open and a 'C' when they are closed. To indicate
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that it is a player's turn the board will send a "TX", where X is the current
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player's number (e.g. "T3" for player 3).
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Examples:
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# use BeopardySerial
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playerInput:
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- Type: BeopardySerial
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Args:
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- /dev/ttyUSB0
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- 19200
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# use a unix domain socket
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playerInput:
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- Type: Unix
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Args:
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- /tmp/seopardy.sock
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Writing an own class for player input should be fairly easy. Within its own
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Writing an own class for player input should be fairly easy. Within its own
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thread the class can do whatever it wants (including blocking I/O). When it
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thread the class can do whatever it wants (including blocking I/O). When it
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wants to signal a button was pressed it just needs to emit a ButtonEvent.
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wants to signal a button was pressed it just needs to emit a ButtonEvent.
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