Editing questions works

master
Sebastian Lohff 11 years ago
parent 280544c66d
commit 4376d4e6e3

@ -3,7 +3,8 @@ from __future__ import print_function
from PySide import QtCore, QtGui
from player import Player
from windows import QuestionWindow
from windows import QuestionWindow, EditAnswersWindow
from gamestate import QuestionAnswers
class SeopardyGame(QtGui.QWidget):
def __init__(self, questions, gamestate, parent=None):
@ -11,7 +12,7 @@ class SeopardyGame(QtGui.QWidget):
self.questions = questions
self.gamestate = gamestate
self.players = [Player.gen_player(i) for i in range(1, 4)]
self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
self._inOtherWindow = False
self._createGui()
@ -57,28 +58,59 @@ class SeopardyGame(QtGui.QWidget):
self.setLayout(layout)
#def event(self, e):
# print("Event", e)
# super(SeopardyGame, self).event(e)
def event(self, e):
if e.type() == QtCore.QEvent.KeyPress and e.key() == QtCore.Qt.Key_Left:
print("Key!!!", e.key())
return super(SeopardyGame, self).event(e)
def keyPressEvent(self, e):
print("Mainwindow", e)
print("current widget", e.key(), self.focusWidget())
if e.key() == QtCore.Qt.Key_Escape:
self.close()
elif e.key() == QtCore.Qt.Key_E:
if self._inOtherWindow:
return
# find current question
section = None
qno = None
found = False
for secno, section in enumerate(self.questions.get_sections(), 0):
for qno in range(1, 6):
btn = self.board.itemAtPosition(qno, secno).widget()
if btn == self.focusWidget():
found = True
break
if found:
break
if not found:
return
self.edit_question_answers(section, qno)
def edit_question_answers(self, section, number):
self._inOtherWindow = True
#editResultsWin = EditResultsWindow()
#editResultsWin.exec_()
answers = self.gamestate.get_answers(section, number)
if answers is None:
answers = QuestionAnswers(section, number)
editAnswersWin = EditAnswersWindow(self.players, answers, self)
editAnswersWin.exec_()
self._inOtherWindow = False
oldAnswers = self.gamestate.get_answers(section, number)
newAnswers = editAnswersWin.get_new_answers()
if oldAnswers:
self._set_player_points(oldAnswers, rollback=True)
self._set_player_points(newAnswers)
self.gamestate.set_answers(section, number, newAnswers)
self._restyle_button(section, number, newAnswers)
def go_to_question(self, section, number):
if self._inOtherWindow:
return
self._inOtherWindow = True
print("question window", section, number)
answers = self.gamestate.get_answers(section, number)
qwin = QuestionWindow(self.players, section, number, self.questions.get_question(section, number), answers, self)
@ -104,15 +136,20 @@ class SeopardyGame(QtGui.QWidget):
prefix *= -1
if not correct:
prefix *= -1
player.add_points(answers.points()*prefix)
player.add_points(answers.points()*prefix, commit=not rollback)
def _restyle_button(self, sec, qno, answers):
secno = self.questions.get_number_from_section(sec)
btn = self.board.itemAtPosition(qno, secno-1).widget()
print("btn", btn, type(btn))
btnstr = ""
btncolor = None
if not answers.is_answered():
btn.setText(str(answers.points()))
btn.setStyleSheet("QPushButton { font-size: 60px; }")
return
# restrict number of tries shown
numTries = 4 if answers.got_answered() else 3
tries = answers.get_tries()

@ -17,15 +17,15 @@ class Player(QtGui.QWidget):
self.color = color
self.points = points
self.setup_gui()
self._setup_gui()
def setup_gui(self):
def _setup_gui(self):
self.layout = QtGui.QVBoxLayout()
self.name_label = QtGui.QLabel(self.name)
self.name_label = QtGui.QLabel(self.name, self)
self.name_label.setStyleSheet("QLabel { font-size: 40px; background-color: %s; color: white; }" % (self.color.name(),))
self.layout.addWidget(self.name_label)
self.points_label = QtGui.QLabel(str(self.points))
self.points_label = QtGui.QLabel(str(self.points), self)
self.points_label.setStyleSheet("QLabel { font-size: 40px;}")
self.layout.addWidget(self.points_label, alignment=QtCore.Qt.AlignRight)
@ -35,14 +35,15 @@ class Player(QtGui.QWidget):
self.name = new_name
self.name_label.set_text(new_name)
def add_points(self, amount):
def add_points(self, amount, commit=True):
self.points += amount
self.points_label.setText(str(self.points))
if commit:
self.points_label.setText(str(self.points))
@classmethod
def gen_player(clazz, num):
def gen_player(clazz, num, parent=None):
if num > len(clazz.DEFAULT_PLAYERS):
raise ValueError("You tried to generate too many players")
return clazz(*clazz.DEFAULT_PLAYERS[num-1])
return clazz(*clazz.DEFAULT_PLAYERS[num-1], parent=parent)

@ -1,8 +1,10 @@
from PySide import QtGui, QtCore
import copy
from gamestate import QuestionAnswers
from player import Player
#class QuestionWindow(QtGui.QWidget):
class QuestionWindow(QtGui.QDialog):
def __init__(self, players, section, qnumber, question, answers=None, parent=None):
super(QuestionWindow, self).__init__(parent)
@ -40,7 +42,6 @@ class QuestionWindow(QtGui.QDialog):
qlabel = None
if self.question["Type"] == "Text":
qlabel = self._mkQuestionLabel(self.question["Question"])
print(self.question["Question"])
elif self.question["Type"] == "Music":
qlabel = self._mkQuestionLabel("Listen...")
elif self.question["Type"] == "Image":
@ -57,7 +58,6 @@ class QuestionWindow(QtGui.QDialog):
self.setLayout(self.layout)
def keyPressEvent(self, e):
print("question", e, e.key())
if e.key() == QtCore.Qt.Key_Escape:
if not self.answers.is_answered():
self.answers.nobody_knew()
@ -67,7 +67,6 @@ class QuestionWindow(QtGui.QDialog):
qawin = QuestionAnswerWindow(player, self)
res = qawin.exec_()
if res == QuestionAnswerWindow.CORRECT:
print("Done!")
self.answers.add_try(player, correct=True)
self.accept()
elif res == QuestionAnswerWindow.WRONG:
@ -111,3 +110,151 @@ class QuestionAnswerWindow(QtGui.QDialog):
self.layout.addLayout(btnbox)
self.setLayout(self.layout)
class EditAnswersWindow(QtGui.QDialog):
def __init__(self, players, answers, parent=None):
super(EditAnswersWindow, self).__init__(parent)
self._players = players
self._answers = answers
self._nobody = not answers.got_answered()
if self._answers:
self._tries = copy.copy(self._answers.get_tries())
else:
self._tries = []
self._setupGui()
self.installEventFilter(KeyGrabber((QtCore.Qt.Key.Key_Left, QtCore.Qt.Key.Key_Right), self))
def get_new_answers(self):
qa = QuestionAnswers(self._answers.section, self._answers.qnumber)
rightPlayer = None
for player, correct in self._tries:
if correct:
rightPlayer = player
else:
qa.add_try(player, correct)
if rightPlayer:
qa.add_try(rightPlayer, True)
elif self._nobody:
qa.nobody_knew()
return qa
def _setupGui(self):
self.layout = QtGui.QVBoxLayout()
self.qlabel = QtGui.QLabel("Questions")
self.qlabel.setStyleSheet("QLabel { font-size: 30px; }")
self.layout.addWidget(self.qlabel, alignment=QtCore.Qt.AlignCenter)
self.answerlayout = QtGui.QVBoxLayout()
self._resetAllButtons()
self.layout.addLayout(self.answerlayout)
self.xlabel = QtGui.QLabel("+/- right/wrong, d delete, a add, arrows change player")
self.xlabel.setStyleSheet("QLabel { font-size: 15px; }")
self.layout.addWidget(self.xlabel)
self.setLayout(self.layout)
def keyPressEvent(self, e):
if e.key() == QtCore.Qt.Key_Escape:
self.close()
else:
currFocus = self._getCurrFocus()
if currFocus is None and e.key() != QtCore.Qt.Key_A:
return
nothingDone = False
if e.key() == QtCore.Qt.Key_Plus:
self._nobody = False
for i, (player, correct) in enumerate(self._tries):
self._tries[i] = (player, i==currFocus)
if currFocus == len(self._tries):
self._nobody = True
elif e.key() == QtCore.Qt.Key_Minus:
if currFocus == len(self._tries):
if len(self._tries) == 0:
self._nobody = False
else:
self._tries[currFocus] = (self._tries[currFocus][0], False)
elif e.key() == QtCore.Qt.Key_A:
self._tries.append((self._players[0], False))
self._makeNobodyConsistent()
currFocus = len(self._tries) - 1
elif e.key() == QtCore.Qt.Key_D and currFocus < len(self._tries):
del self._tries[currFocus]
elif e.key() == QtCore.Qt.Key_Left and currFocus < len(self._players):
playlen = len(self._players)
prevPlayer = self._players[(self._players.index(self._tries[currFocus][0])-1+playlen)%playlen]
self._tries[currFocus] = (prevPlayer, self._tries[currFocus][1])
elif e.key() == QtCore.Qt.Key_Right and currFocus < len(self._tries):
playlen = len(self._players)
nextPlayer = self._players[(self._players.index(self._tries[currFocus][0])+1+playlen)%playlen]
self._tries[currFocus] = (nextPlayer, self._tries[currFocus][1])
else:
super(EditAnswersWindow, self).keyPressEvent(e)
nothingDone = True
if not nothingDone:
self._resetAllButtons()
self.updateGeometry()
# reset focus
print("setting focus to", min(currFocus, self.answerlayout.count()), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().text(), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().hasFocus())
self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().setFocus(QtCore.Qt.FocusReason.NoFocusReason)
print("setting focus to", min(currFocus, self.answerlayout.count()), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().text(), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().hasFocus())
print(self.focusWidget())
if self.focusWidget():
print("widget", self.focusWidget().text())
def _makeNobodyConsistent(self):
if len(self._tries) > 0:
someoneKnew = any([c for p, c in self._tries])
self._nobody = not someoneKnew
def _getCurrFocus(self):
if self.focusWidget() is not None:
for i in range(self.answerlayout.count()):
if self.answerlayout.itemAt(i).widget() == self.focusWidget():
return i
return None
def _resetAllButtons(self):
print("resetting all buttons")
f = self.answerlayout.takeAt(0)
while f is not None:
f.widget().deleteLater()
f = self.answerlayout.takeAt(0)
# add buttons
for player, correct in self._tries:
print("building button for", player)
self._addAnswerButton(player, correct)
# add the nobody button
print("adding the nobody button")
self._addAnswerButton(Player("nobody", QtGui.QColor(128, 128, 128)), self._nobody)
def _addAnswerButton(self, player, correct=False):
prefix = "+" if correct else "-"
btn = QtGui.QPushButton("\n%s%s\n" % (prefix, player.name), self)
btn.setStyleSheet("QPushButton { background-color: %s; color: white; font-size: 20px; border: none; }" % (player.color.name(),))
btn.installEventFilter(KeyGrabber((QtCore.Qt.Key.Key_Left, QtCore.Qt.Key.Key_Right), self))
self.answerlayout.addWidget(btn)
class KeyGrabber(QtCore.QObject):
def __init__(self, keys, parent, *args, **kwargs):
super(KeyGrabber, self).__init__(parent, *args, **kwargs)
self._keys = keys
self._parent = parent
def eventFilter(self, obj, e):
if e.type() == QtCore.QEvent.KeyPress:
if e.key() in self._keys:
self._parent.keyPressEvent(e)
return True
return QtCore.QObject.eventFilter(self, obj, e)

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