Editing questions works
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parent
280544c66d
commit
4376d4e6e3
61
game.py
61
game.py
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@ -3,7 +3,8 @@ from __future__ import print_function
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from PySide import QtCore, QtGui
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from player import Player
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from windows import QuestionWindow
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from windows import QuestionWindow, EditAnswersWindow
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from gamestate import QuestionAnswers
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class SeopardyGame(QtGui.QWidget):
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def __init__(self, questions, gamestate, parent=None):
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@ -11,7 +12,7 @@ class SeopardyGame(QtGui.QWidget):
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self.questions = questions
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self.gamestate = gamestate
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self.players = [Player.gen_player(i) for i in range(1, 4)]
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self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
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self._inOtherWindow = False
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self._createGui()
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@ -57,28 +58,59 @@ class SeopardyGame(QtGui.QWidget):
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self.setLayout(layout)
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#def event(self, e):
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# print("Event", e)
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# super(SeopardyGame, self).event(e)
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def event(self, e):
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if e.type() == QtCore.QEvent.KeyPress and e.key() == QtCore.Qt.Key_Left:
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print("Key!!!", e.key())
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return super(SeopardyGame, self).event(e)
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def keyPressEvent(self, e):
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print("Mainwindow", e)
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print("current widget", e.key(), self.focusWidget())
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if e.key() == QtCore.Qt.Key_Escape:
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self.close()
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elif e.key() == QtCore.Qt.Key_E:
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if self._inOtherWindow:
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return
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# find current question
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section = None
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qno = None
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found = False
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for secno, section in enumerate(self.questions.get_sections(), 0):
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for qno in range(1, 6):
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btn = self.board.itemAtPosition(qno, secno).widget()
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if btn == self.focusWidget():
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found = True
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break
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if found:
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break
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if not found:
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return
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self.edit_question_answers(section, qno)
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def edit_question_answers(self, section, number):
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self._inOtherWindow = True
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#editResultsWin = EditResultsWindow()
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#editResultsWin.exec_()
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answers = self.gamestate.get_answers(section, number)
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if answers is None:
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answers = QuestionAnswers(section, number)
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editAnswersWin = EditAnswersWindow(self.players, answers, self)
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editAnswersWin.exec_()
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self._inOtherWindow = False
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oldAnswers = self.gamestate.get_answers(section, number)
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newAnswers = editAnswersWin.get_new_answers()
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if oldAnswers:
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self._set_player_points(oldAnswers, rollback=True)
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self._set_player_points(newAnswers)
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self.gamestate.set_answers(section, number, newAnswers)
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self._restyle_button(section, number, newAnswers)
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def go_to_question(self, section, number):
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if self._inOtherWindow:
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return
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self._inOtherWindow = True
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print("question window", section, number)
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answers = self.gamestate.get_answers(section, number)
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qwin = QuestionWindow(self.players, section, number, self.questions.get_question(section, number), answers, self)
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@ -104,15 +136,20 @@ class SeopardyGame(QtGui.QWidget):
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prefix *= -1
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if not correct:
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prefix *= -1
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player.add_points(answers.points()*prefix)
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player.add_points(answers.points()*prefix, commit=not rollback)
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def _restyle_button(self, sec, qno, answers):
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secno = self.questions.get_number_from_section(sec)
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btn = self.board.itemAtPosition(qno, secno-1).widget()
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print("btn", btn, type(btn))
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btnstr = ""
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btncolor = None
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if not answers.is_answered():
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btn.setText(str(answers.points()))
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btn.setStyleSheet("QPushButton { font-size: 60px; }")
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return
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# restrict number of tries shown
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numTries = 4 if answers.got_answered() else 3
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tries = answers.get_tries()
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15
player.py
15
player.py
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@ -17,15 +17,15 @@ class Player(QtGui.QWidget):
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self.color = color
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self.points = points
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self.setup_gui()
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self._setup_gui()
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def setup_gui(self):
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def _setup_gui(self):
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self.layout = QtGui.QVBoxLayout()
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self.name_label = QtGui.QLabel(self.name)
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self.name_label = QtGui.QLabel(self.name, self)
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self.name_label.setStyleSheet("QLabel { font-size: 40px; background-color: %s; color: white; }" % (self.color.name(),))
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self.layout.addWidget(self.name_label)
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self.points_label = QtGui.QLabel(str(self.points))
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self.points_label = QtGui.QLabel(str(self.points), self)
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self.points_label.setStyleSheet("QLabel { font-size: 40px;}")
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self.layout.addWidget(self.points_label, alignment=QtCore.Qt.AlignRight)
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@ -35,14 +35,15 @@ class Player(QtGui.QWidget):
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self.name = new_name
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self.name_label.set_text(new_name)
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def add_points(self, amount):
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def add_points(self, amount, commit=True):
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self.points += amount
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if commit:
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self.points_label.setText(str(self.points))
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@classmethod
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def gen_player(clazz, num):
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def gen_player(clazz, num, parent=None):
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if num > len(clazz.DEFAULT_PLAYERS):
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raise ValueError("You tried to generate too many players")
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return clazz(*clazz.DEFAULT_PLAYERS[num-1])
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return clazz(*clazz.DEFAULT_PLAYERS[num-1], parent=parent)
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157
windows.py
157
windows.py
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@ -1,8 +1,10 @@
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from PySide import QtGui, QtCore
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from gamestate import QuestionAnswers
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import copy
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from gamestate import QuestionAnswers
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from player import Player
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#class QuestionWindow(QtGui.QWidget):
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class QuestionWindow(QtGui.QDialog):
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def __init__(self, players, section, qnumber, question, answers=None, parent=None):
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super(QuestionWindow, self).__init__(parent)
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@ -40,7 +42,6 @@ class QuestionWindow(QtGui.QDialog):
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qlabel = None
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if self.question["Type"] == "Text":
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qlabel = self._mkQuestionLabel(self.question["Question"])
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print(self.question["Question"])
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elif self.question["Type"] == "Music":
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qlabel = self._mkQuestionLabel("Listen...")
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elif self.question["Type"] == "Image":
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@ -57,7 +58,6 @@ class QuestionWindow(QtGui.QDialog):
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self.setLayout(self.layout)
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def keyPressEvent(self, e):
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print("question", e, e.key())
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if e.key() == QtCore.Qt.Key_Escape:
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if not self.answers.is_answered():
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self.answers.nobody_knew()
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@ -67,7 +67,6 @@ class QuestionWindow(QtGui.QDialog):
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qawin = QuestionAnswerWindow(player, self)
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res = qawin.exec_()
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if res == QuestionAnswerWindow.CORRECT:
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print("Done!")
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self.answers.add_try(player, correct=True)
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self.accept()
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elif res == QuestionAnswerWindow.WRONG:
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@ -111,3 +110,151 @@ class QuestionAnswerWindow(QtGui.QDialog):
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self.layout.addLayout(btnbox)
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self.setLayout(self.layout)
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class EditAnswersWindow(QtGui.QDialog):
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def __init__(self, players, answers, parent=None):
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super(EditAnswersWindow, self).__init__(parent)
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self._players = players
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self._answers = answers
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self._nobody = not answers.got_answered()
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if self._answers:
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self._tries = copy.copy(self._answers.get_tries())
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else:
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self._tries = []
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self._setupGui()
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self.installEventFilter(KeyGrabber((QtCore.Qt.Key.Key_Left, QtCore.Qt.Key.Key_Right), self))
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def get_new_answers(self):
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qa = QuestionAnswers(self._answers.section, self._answers.qnumber)
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rightPlayer = None
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for player, correct in self._tries:
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if correct:
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rightPlayer = player
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else:
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qa.add_try(player, correct)
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if rightPlayer:
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qa.add_try(rightPlayer, True)
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elif self._nobody:
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qa.nobody_knew()
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return qa
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def _setupGui(self):
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self.layout = QtGui.QVBoxLayout()
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self.qlabel = QtGui.QLabel("Questions")
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self.qlabel.setStyleSheet("QLabel { font-size: 30px; }")
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self.layout.addWidget(self.qlabel, alignment=QtCore.Qt.AlignCenter)
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self.answerlayout = QtGui.QVBoxLayout()
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self._resetAllButtons()
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self.layout.addLayout(self.answerlayout)
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self.xlabel = QtGui.QLabel("+/- right/wrong, d delete, a add, arrows change player")
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self.xlabel.setStyleSheet("QLabel { font-size: 15px; }")
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self.layout.addWidget(self.xlabel)
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self.setLayout(self.layout)
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def keyPressEvent(self, e):
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if e.key() == QtCore.Qt.Key_Escape:
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self.close()
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else:
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currFocus = self._getCurrFocus()
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if currFocus is None and e.key() != QtCore.Qt.Key_A:
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return
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nothingDone = False
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if e.key() == QtCore.Qt.Key_Plus:
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self._nobody = False
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for i, (player, correct) in enumerate(self._tries):
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self._tries[i] = (player, i==currFocus)
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if currFocus == len(self._tries):
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self._nobody = True
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elif e.key() == QtCore.Qt.Key_Minus:
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if currFocus == len(self._tries):
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if len(self._tries) == 0:
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self._nobody = False
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else:
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self._tries[currFocus] = (self._tries[currFocus][0], False)
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elif e.key() == QtCore.Qt.Key_A:
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self._tries.append((self._players[0], False))
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self._makeNobodyConsistent()
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currFocus = len(self._tries) - 1
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elif e.key() == QtCore.Qt.Key_D and currFocus < len(self._tries):
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del self._tries[currFocus]
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elif e.key() == QtCore.Qt.Key_Left and currFocus < len(self._players):
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playlen = len(self._players)
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prevPlayer = self._players[(self._players.index(self._tries[currFocus][0])-1+playlen)%playlen]
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self._tries[currFocus] = (prevPlayer, self._tries[currFocus][1])
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elif e.key() == QtCore.Qt.Key_Right and currFocus < len(self._tries):
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playlen = len(self._players)
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nextPlayer = self._players[(self._players.index(self._tries[currFocus][0])+1+playlen)%playlen]
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self._tries[currFocus] = (nextPlayer, self._tries[currFocus][1])
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else:
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super(EditAnswersWindow, self).keyPressEvent(e)
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nothingDone = True
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if not nothingDone:
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self._resetAllButtons()
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self.updateGeometry()
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# reset focus
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print("setting focus to", min(currFocus, self.answerlayout.count()), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().text(), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().hasFocus())
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self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().setFocus(QtCore.Qt.FocusReason.NoFocusReason)
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print("setting focus to", min(currFocus, self.answerlayout.count()), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().text(), self.answerlayout.itemAt(min(currFocus, self.answerlayout.count())).widget().hasFocus())
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print(self.focusWidget())
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if self.focusWidget():
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print("widget", self.focusWidget().text())
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def _makeNobodyConsistent(self):
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if len(self._tries) > 0:
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someoneKnew = any([c for p, c in self._tries])
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self._nobody = not someoneKnew
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def _getCurrFocus(self):
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if self.focusWidget() is not None:
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for i in range(self.answerlayout.count()):
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if self.answerlayout.itemAt(i).widget() == self.focusWidget():
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return i
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return None
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def _resetAllButtons(self):
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print("resetting all buttons")
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f = self.answerlayout.takeAt(0)
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while f is not None:
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f.widget().deleteLater()
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f = self.answerlayout.takeAt(0)
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# add buttons
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for player, correct in self._tries:
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print("building button for", player)
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self._addAnswerButton(player, correct)
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# add the nobody button
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print("adding the nobody button")
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self._addAnswerButton(Player("nobody", QtGui.QColor(128, 128, 128)), self._nobody)
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def _addAnswerButton(self, player, correct=False):
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prefix = "+" if correct else "-"
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btn = QtGui.QPushButton("\n%s%s\n" % (prefix, player.name), self)
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btn.setStyleSheet("QPushButton { background-color: %s; color: white; font-size: 20px; border: none; }" % (player.color.name(),))
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btn.installEventFilter(KeyGrabber((QtCore.Qt.Key.Key_Left, QtCore.Qt.Key.Key_Right), self))
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self.answerlayout.addWidget(btn)
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class KeyGrabber(QtCore.QObject):
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def __init__(self, keys, parent, *args, **kwargs):
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super(KeyGrabber, self).__init__(parent, *args, **kwargs)
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self._keys = keys
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self._parent = parent
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def eventFilter(self, obj, e):
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if e.type() == QtCore.QEvent.KeyPress:
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if e.key() in self._keys:
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self._parent.keyPressEvent(e)
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return True
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return QtCore.QObject.eventFilter(self, obj, e)
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