Documentation

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Seopardy
========
What this is
------------
Seopardy is an implementation of the game "Jeopardy" and a
reimplementation/clone of the software "beopardy", mostly known for being
used in the Chaos Communication Congress Hacker-Jeopardy.
Installation & Requirements
---------------------------
To run this software you need:
* python (python2)
* python-pyside
* python-pyside.phonon (for music)
* python-yaml / PyYAML
* python-serial / pyserial
To play a game I recommend:
* a question file
* music!
* start song (played while naming players)
* question song (played while question is displayed)
* end song (played while victory window is shown)
* a configuration file - just copy seopardy.conf.dist to seopardy.conf
* buttons for player input
The Question File
-----------------
A question file is a yaml-file defining all sections and questions used in the
game. For an example look into `questions/template.q`. It can contain an arbitrary
number of sections, though five are generally recommended. Each section has exactly
five questions. A question can have the following keys:
- Name (to remind you of the question number)
- Question (text/image/... displayed on screen)
- Answer (to remind you of the answer, not used in the program)
- Type (type of question)
- Double-Jeopardy (if the question is a Double-Jeopardy, default false)
Four *Types* of question are supported:
- Text: The text is normally displayed on screen
- Code: The code is displayed with a monospace font, tabs are replaced with
four spaces
- Image: The Question key is a path to an image, which is displayed on screen
- Music: The Question key is a path to a music file, which is played
Gamestate
---------
To prevent you from losing the current gamestate in case of a crash,
seopardy saves its interal state as a yaml file after each question.
You can specify a directory where the gamestates are stored in the config
file and load a state with the --gamestate parameter.
Player Input
------------
To get the input from a button (aka "the outside world") into the game,
two classes are available:
*Fifo* creates a fifo in your local filesystem, first argument being the
path to where the fifo should be created. To emit a button press you can
simply write an ASCII-number into the fifo, corresponding to the player
which pressed a button. All other characters are ignored.
*Serial* reads from a serial device using pyserial. Parameters are path to the
device, baudrate (default 9600), parity (default N) and stop-bits (default 1).
As with the fifo, an ASCII-number for the player which pressed a button is
expected. All other characters are ignored.
Writing an own class for player input should be fairly easy. Within its own
thread the class can do whatever it wants (including blocking I/O). When it
wants to signal a button was pressed it just needs to emit a ButtonEvent.
Known Bugs
----------
* The focus order and focus setting for the question-answer-editing and the
double-jeopardy window is somewhat broken.
* The input threads are currently not shut down correctly, leaving some ugly
output on the console when exiting the game.
* Stylesheets for buttons/labels could be more centrally managed and more
consistent.