Start window for player naming
This commit is contained in:
parent
5cf6231a90
commit
ca8f014161
34
game.py
34
game.py
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@ -3,7 +3,7 @@ from __future__ import print_function
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from PySide import QtCore, QtGui
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from player import Player
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from windows import QuestionWindow, EditAnswersWindow
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from windows import QuestionWindow, EditAnswersWindow, PlayerStartWindow
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from gamestate import QuestionAnswers
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class SeopardyGame(QtGui.QWidget):
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@ -12,13 +12,21 @@ class SeopardyGame(QtGui.QWidget):
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self.questions = questions
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self.gamestate = gamestate
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self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
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#self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
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self.players = []
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for i in range(3):
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self.add_player()
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self._inOtherWindow = False
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self._createGui()
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self.showFullScreen()
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# initiate starting the game!
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QtCore.QCoreApplication.postEvent(self, GameStartEvent())
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def add_player(self):
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self.players.append(Player.gen_player(len(self.players)+1, self))
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def _createGui(self):
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""" Create the board from questions. """
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@ -64,6 +72,19 @@ class SeopardyGame(QtGui.QWidget):
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self.board.itemAtPosition(number, secno-1).widget().setFocus()
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def event(self, e):
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if e.type() == GameStartEvent.eventType:
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# start window
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if not self._inOtherWindow:
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self._inOtherWindow = True
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x = PlayerStartWindow(self.players, self)
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x.exec_()
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self._inOtherWindow = False
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return True
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else:
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return super(SeopardyGame, self).event(e)
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def keyPressEvent(self, e):
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if e.key() == QtCore.Qt.Key_Escape:
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self.close()
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@ -193,3 +214,8 @@ class FocusKeyGrabber(QtCore.QObject):
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self._parent.setFocusToQuestion(self._secno, self._number+1)
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return True
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return QtCore.QObject.eventFilter(self, obj, e)
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class GameStartEvent(QtCore.QEvent):
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eventType = QtCore.QEvent.Type(QtCore.QEvent.registerEventType())
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def __init__(self):
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super(GameStartEvent, self).__init__(self.eventType)
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70
windows.py
70
windows.py
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@ -268,3 +268,73 @@ class KeyGrabber(QtCore.QObject):
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self._parent.keyPressEvent(e)
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return True
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return QtCore.QObject.eventFilter(self, obj, e)
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class PlayerStartWindow(QtGui.QDialog):
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def __init__(self, players, parent):
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super(PlayerStartWindow, self).__init__(parent)
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self._players = players
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self._parent = parent
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self._playerLineEdits = []
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#print(self.disconnect(self, QtCore.SIGNAL("accepted()"), self, QtCore.SLOT("accept()")))
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self._setupGui()
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self.show()
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# center window
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g = QtGui.QApplication.desktop().screenGeometry()
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cPos = self.rect()
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self.move(g.width()/2 - cPos.width()/2, g.height()/2 - cPos.height()/2)
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def event(self, e):
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if e.type() == ButtonEvent.eventType:
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if e.get_playerno() <= len(self.players)+1:
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print("Button", e.get_playerno())
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if e.get_playerno() == len(self.players)+1:
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# add a new player
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self._parent.add_player()
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print("Player", self._players)
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self._guiAddPlayer(self._players[-1])
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self.playergrid.itemAtPosition(e.get_playerno()-1, 1).selectAll()
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return True
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else:
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return super(PlayerStartWindow, self).event(e)
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def keyPressEvent(self, e):
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# needed to circumvent dialogclosing when enter is pressed
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if e.key() == QtCore.Qt.Key_Escape:
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self.close()
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elif e.key() == QtCore.Qt.Key_K:
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# FIXME: Remove this
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QtCore.QCoreApplication.postEvent(self, ButtonEvent(1))
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def _setupGui(self):
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self.layout = QtGui.QVBoxLayout()
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self.playerGrid = QtGui.QGridLayout()
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for player in self._players:
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self._guiAddPlayer(player)
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self.layout.addLayout(self.playerGrid)
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startbtn = QtGui.QPushButton("\nStart\n", self)
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startbtn.setStyleSheet("QPushButton { font-size: 40px; }")
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startbtn.clicked.connect(self.close)
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self.layout.addWidget(startbtn)
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self.setLayout(self.layout)
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def _guiAddPlayer(self, player):
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row = self.playerGrid.rowCount()
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label = QtGui.QLabel("Player %d" % (row,), self)
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label.setStyleSheet("QLabel { font-size: 40px; background-color: %s; color: white; }" % (player.color.name(),))
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self.playerGrid.addWidget(label, row, 0)
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edit = QtGui.QLineEdit(player.name, self)
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edit.setStyleSheet("QLineEdit { font-size: 40px; }")
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edit.returnPressed.connect(lambda widget=edit, player=player: player.change_name(edit.text()))
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self.playerGrid.addWidget(edit, row, 1)
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