Start window for player naming

master
Sebastian Lohff 10 years ago
parent 5cf6231a90
commit ca8f014161

@ -3,7 +3,7 @@ from __future__ import print_function
from PySide import QtCore, QtGui
from player import Player
from windows import QuestionWindow, EditAnswersWindow
from windows import QuestionWindow, EditAnswersWindow, PlayerStartWindow
from gamestate import QuestionAnswers
class SeopardyGame(QtGui.QWidget):
@ -12,13 +12,21 @@ class SeopardyGame(QtGui.QWidget):
self.questions = questions
self.gamestate = gamestate
self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
self._inOtherWindow = False
#self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
self.players = []
for i in range(3):
self.add_player()
self._inOtherWindow = False
self._createGui()
self.showFullScreen()
# initiate starting the game!
QtCore.QCoreApplication.postEvent(self, GameStartEvent())
def add_player(self):
self.players.append(Player.gen_player(len(self.players)+1, self))
def _createGui(self):
""" Create the board from questions. """
@ -64,6 +72,19 @@ class SeopardyGame(QtGui.QWidget):
self.board.itemAtPosition(number, secno-1).widget().setFocus()
def event(self, e):
if e.type() == GameStartEvent.eventType:
# start window
if not self._inOtherWindow:
self._inOtherWindow = True
x = PlayerStartWindow(self.players, self)
x.exec_()
self._inOtherWindow = False
return True
else:
return super(SeopardyGame, self).event(e)
def keyPressEvent(self, e):
if e.key() == QtCore.Qt.Key_Escape:
self.close()
@ -193,3 +214,8 @@ class FocusKeyGrabber(QtCore.QObject):
self._parent.setFocusToQuestion(self._secno, self._number+1)
return True
return QtCore.QObject.eventFilter(self, obj, e)
class GameStartEvent(QtCore.QEvent):
eventType = QtCore.QEvent.Type(QtCore.QEvent.registerEventType())
def __init__(self):
super(GameStartEvent, self).__init__(self.eventType)

@ -268,3 +268,73 @@ class KeyGrabber(QtCore.QObject):
self._parent.keyPressEvent(e)
return True
return QtCore.QObject.eventFilter(self, obj, e)
class PlayerStartWindow(QtGui.QDialog):
def __init__(self, players, parent):
super(PlayerStartWindow, self).__init__(parent)
self._players = players
self._parent = parent
self._playerLineEdits = []
#print(self.disconnect(self, QtCore.SIGNAL("accepted()"), self, QtCore.SLOT("accept()")))
self._setupGui()
self.show()
# center window
g = QtGui.QApplication.desktop().screenGeometry()
cPos = self.rect()
self.move(g.width()/2 - cPos.width()/2, g.height()/2 - cPos.height()/2)
def event(self, e):
if e.type() == ButtonEvent.eventType:
if e.get_playerno() <= len(self.players)+1:
print("Button", e.get_playerno())
if e.get_playerno() == len(self.players)+1:
# add a new player
self._parent.add_player()
print("Player", self._players)
self._guiAddPlayer(self._players[-1])
self.playergrid.itemAtPosition(e.get_playerno()-1, 1).selectAll()
return True
else:
return super(PlayerStartWindow, self).event(e)
def keyPressEvent(self, e):
# needed to circumvent dialogclosing when enter is pressed
if e.key() == QtCore.Qt.Key_Escape:
self.close()
elif e.key() == QtCore.Qt.Key_K:
# FIXME: Remove this
QtCore.QCoreApplication.postEvent(self, ButtonEvent(1))
def _setupGui(self):
self.layout = QtGui.QVBoxLayout()
self.playerGrid = QtGui.QGridLayout()
for player in self._players:
self._guiAddPlayer(player)
self.layout.addLayout(self.playerGrid)
startbtn = QtGui.QPushButton("\nStart\n", self)
startbtn.setStyleSheet("QPushButton { font-size: 40px; }")
startbtn.clicked.connect(self.close)
self.layout.addWidget(startbtn)
self.setLayout(self.layout)
def _guiAddPlayer(self, player):
row = self.playerGrid.rowCount()
label = QtGui.QLabel("Player %d" % (row,), self)
label.setStyleSheet("QLabel { font-size: 40px; background-color: %s; color: white; }" % (player.color.name(),))
self.playerGrid.addWidget(label, row, 0)
edit = QtGui.QLineEdit(player.name, self)
edit.setStyleSheet("QLineEdit { font-size: 40px; }")
edit.returnPressed.connect(lambda widget=edit, player=player: player.change_name(edit.text()))
self.playerGrid.addWidget(edit, row, 1)

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