Start window for player naming

master
Sebastian Lohff 11 years ago
parent 5cf6231a90
commit ca8f014161

@ -3,7 +3,7 @@ from __future__ import print_function
from PySide import QtCore, QtGui from PySide import QtCore, QtGui
from player import Player from player import Player
from windows import QuestionWindow, EditAnswersWindow from windows import QuestionWindow, EditAnswersWindow, PlayerStartWindow
from gamestate import QuestionAnswers from gamestate import QuestionAnswers
class SeopardyGame(QtGui.QWidget): class SeopardyGame(QtGui.QWidget):
@ -12,13 +12,21 @@ class SeopardyGame(QtGui.QWidget):
self.questions = questions self.questions = questions
self.gamestate = gamestate self.gamestate = gamestate
self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)] #self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
self._inOtherWindow = False self.players = []
for i in range(3):
self.add_player()
self._inOtherWindow = False
self._createGui() self._createGui()
self.showFullScreen() self.showFullScreen()
# initiate starting the game!
QtCore.QCoreApplication.postEvent(self, GameStartEvent())
def add_player(self):
self.players.append(Player.gen_player(len(self.players)+1, self))
def _createGui(self): def _createGui(self):
""" Create the board from questions. """ """ Create the board from questions. """
@ -64,6 +72,19 @@ class SeopardyGame(QtGui.QWidget):
self.board.itemAtPosition(number, secno-1).widget().setFocus() self.board.itemAtPosition(number, secno-1).widget().setFocus()
def event(self, e):
if e.type() == GameStartEvent.eventType:
# start window
if not self._inOtherWindow:
self._inOtherWindow = True
x = PlayerStartWindow(self.players, self)
x.exec_()
self._inOtherWindow = False
return True
else:
return super(SeopardyGame, self).event(e)
def keyPressEvent(self, e): def keyPressEvent(self, e):
if e.key() == QtCore.Qt.Key_Escape: if e.key() == QtCore.Qt.Key_Escape:
self.close() self.close()
@ -193,3 +214,8 @@ class FocusKeyGrabber(QtCore.QObject):
self._parent.setFocusToQuestion(self._secno, self._number+1) self._parent.setFocusToQuestion(self._secno, self._number+1)
return True return True
return QtCore.QObject.eventFilter(self, obj, e) return QtCore.QObject.eventFilter(self, obj, e)
class GameStartEvent(QtCore.QEvent):
eventType = QtCore.QEvent.Type(QtCore.QEvent.registerEventType())
def __init__(self):
super(GameStartEvent, self).__init__(self.eventType)

@ -268,3 +268,73 @@ class KeyGrabber(QtCore.QObject):
self._parent.keyPressEvent(e) self._parent.keyPressEvent(e)
return True return True
return QtCore.QObject.eventFilter(self, obj, e) return QtCore.QObject.eventFilter(self, obj, e)
class PlayerStartWindow(QtGui.QDialog):
def __init__(self, players, parent):
super(PlayerStartWindow, self).__init__(parent)
self._players = players
self._parent = parent
self._playerLineEdits = []
#print(self.disconnect(self, QtCore.SIGNAL("accepted()"), self, QtCore.SLOT("accept()")))
self._setupGui()
self.show()
# center window
g = QtGui.QApplication.desktop().screenGeometry()
cPos = self.rect()
self.move(g.width()/2 - cPos.width()/2, g.height()/2 - cPos.height()/2)
def event(self, e):
if e.type() == ButtonEvent.eventType:
if e.get_playerno() <= len(self.players)+1:
print("Button", e.get_playerno())
if e.get_playerno() == len(self.players)+1:
# add a new player
self._parent.add_player()
print("Player", self._players)
self._guiAddPlayer(self._players[-1])
self.playergrid.itemAtPosition(e.get_playerno()-1, 1).selectAll()
return True
else:
return super(PlayerStartWindow, self).event(e)
def keyPressEvent(self, e):
# needed to circumvent dialogclosing when enter is pressed
if e.key() == QtCore.Qt.Key_Escape:
self.close()
elif e.key() == QtCore.Qt.Key_K:
# FIXME: Remove this
QtCore.QCoreApplication.postEvent(self, ButtonEvent(1))
def _setupGui(self):
self.layout = QtGui.QVBoxLayout()
self.playerGrid = QtGui.QGridLayout()
for player in self._players:
self._guiAddPlayer(player)
self.layout.addLayout(self.playerGrid)
startbtn = QtGui.QPushButton("\nStart\n", self)
startbtn.setStyleSheet("QPushButton { font-size: 40px; }")
startbtn.clicked.connect(self.close)
self.layout.addWidget(startbtn)
self.setLayout(self.layout)
def _guiAddPlayer(self, player):
row = self.playerGrid.rowCount()
label = QtGui.QLabel("Player %d" % (row,), self)
label.setStyleSheet("QLabel { font-size: 40px; background-color: %s; color: white; }" % (player.color.name(),))
self.playerGrid.addWidget(label, row, 0)
edit = QtGui.QLineEdit(player.name, self)
edit.setStyleSheet("QLineEdit { font-size: 40px; }")
edit.returnPressed.connect(lambda widget=edit, player=player: player.change_name(edit.text()))
self.playerGrid.addWidget(edit, row, 1)

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