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from __future__ import print_function
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import sys
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def _config_error(msg):
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print("Configuration error: %s" % (msg,), file=sys.stderr)
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sys.exit(1)
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def _check_missing_keys(conf, sec, mandatory, users_choice=[]):
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#d = conf[sec] if sec is not None else conf
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#if sec is None:
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# sec = "main"
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d = conf
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allowed = mandatory + users_choice
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for key in d.iterkeys():
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if key not in allowed:
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_config_error("Key %s is not an allowed config key in section %s (allowed are %s)" % (key, sec, ", ".join(allowed)))
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for key in mandatory:
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if key not in d.iterkeys():
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_config_error("Key %s is not present in section %s but mandatory" % (key, sec,))
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def check_config(conf):
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main_keys = ["music", "savedir", "playerInput"]
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music_keys = ["startSong", "questionSong"]
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_check_missing_keys(conf, "main", main_keys)
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_check_missing_keys(conf["music"], "music", music_keys)
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if conf["playerInput"]:
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for i, inp in enumerate(conf["playerInput"], 1):
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_check_missing_keys(inp, "playerInput %d" % i, ["Type"], ["Args"])
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@ -0,0 +1,27 @@
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# _
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# ___ ___ ___ _ __ __ _ _ __ __| |_ _
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# / __|/ _ \/ _ \| '_ \ / _` | '__/ _` | | | |
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# \__ \ __/ (_) | |_) | (_| | | | (_| | |_| |
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# |___/\___|\___/| .__/ \__,_|_| \__,_|\__, |
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# |_| |___/
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# Configuration
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#
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# Basicly you can configure here:
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# - player inputs
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# - pathes to theme songs
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# - path to savedir (gamestate backups while game is running)
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# Note that this is a yamlfile (no tabs -.-)
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# path to music, set to null if you don't have the song
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music:
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startSong: path/to/theme_song.mp3
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questionSong: path/to/question_song.mp3
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# change to path, default is /tmp/seopardy/
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savedir: /tmp/seopardy/
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# player inputs. look in buttonreader.py for available types
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playerInput:
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# - Type: Fifo
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# Args:
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# - /tmp/seopardy_fifo
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