Audio fixes + bug documentation
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@ -159,4 +159,8 @@ Known Bugs
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output on the console when exiting the game.
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output on the console when exiting the game.
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* Stylesheets for buttons/labels could be more centrally managed and more
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* Stylesheets for buttons/labels could be more centrally managed and more
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consistent.
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consistent.
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* The audio sounds a bit glitchy on some pulseaudio systems. Setting
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`flat-volume = no` in `/etc/pulse/daemon.conf` fixes this for some users.
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* The volume for the first played song is at 100%, no matter what. This is
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currently circumvented by playing a media song and immediately stopping it
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at the beginning of the game.
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@ -76,6 +76,9 @@ if __name__ == '__main__':
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if not MusicBox.add_music(name, path):
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if not MusicBox.add_music(name, path):
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print("Error: Could not load music %s (file %s)" % (name, path), file=sys.stderr)
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print("Error: Could not load music %s (file %s)" % (name, path), file=sys.stderr)
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sys.exit(1)
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sys.exit(1)
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# BUG workaround: phonon is on 100% volume for some machines. try playing one song and immediately stopping it
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MusicBox.play_music(MusicBox.media.keys()[0])
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MusicBox.stop_music()
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# create and start input threads
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# create and start input threads
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inputs = []
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inputs = []
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