# Licensed under GPLv3 # Written by Sebastian Lohff (seba@someserver.de) # http://seba-geek.de/projects/seopardy/ from __future__ import print_function import datetime import os import yaml from collections import defaultdict class GameState(object): """ Represent current gamestate. players: list of player names + current points savedir: dir to save gamestate into, should be overwritable board: dict of section with list of questions """ GAMESTATE = ["start", "playing", "end"] def __init__(self, savedir): self.savedir = savedir #self._board = defaultdict(lambda: [None]*5) self._board = defaultdict(_mk_empty_board_column) self._players = [] self._state = self.GAMESTATE[0] if not os.path.exists(self.savedir): os.mkdir(self.savedir) elif not os.path.isdir(self.savedir): raise ValueError("'%s' is not a directory but something else!" % self.savedir) def set_state(self, state): if state not in self.GAMESTATE: raise ValueError("'%s' is not a valid gamestate, valid choices are %s" % (state, self.GAMESTATE)) self._state = state def get_state(self): return self._state def set_answers(self, section, qnumber, answers): self._board[section][qnumber-1] = answers def get_answers(self, section, qnumber): return self._board[section][qnumber-1] def set_players(self, players): self._players = players def get_players(self): return self._players def _make_structure(self): return { "state": self._state, "players": self._players, "board": self._board } def save(self): fname = datetime.datetime.now().strftime("seopardy.%Y-%m-%d-_%H:%M:%S.save") fstream = open("%s/%s" % (self.savedir, fname), "w") yaml.dump(self._make_structure(), fstream) fstream.close() @classmethod def load(clazz, sstream, savedir): gs = clazz(savedir) data = yaml.load(sstream) gs._state = data["state"] gs._players = data["players"] gs._board = data["board"] return gs def _mk_empty_board_column(): """ We can't use a lambda here, as we want the default dict to be easily serializeable by yaml. """ return [None]*5 class QuestionAnswers(object): def __init__(self, section, qnumber, dj_points=None): self.section = section self.qnumber = qnumber self.nobody_answered = False self.dj_points = dj_points self.tries = [] def set_dj_points(self, points): self.dj_points = points def add_try(self, player, correct): self.tries.append((player, correct)) def get_winner(self): for player, correct in self.tries: if correct: return player return None def points(self): return self.qnumber*100 def get_dj_points(self): return self.dj_points def nobody_knew(self): self.nobody_answered = True def got_answered(self): return not self.nobody_answered def get_tries(self): return self.tries def is_answered(self): return self.nobody_answered or any([c for (u, c) in self.tries])