from __future__ import print_function from PySide import QtCore, QtGui from player import Player from windows import QuestionWindow class SeopardyGame(QtGui.QWidget): def __init__(self, questions, gamestate, parent=None): super(SeopardyGame, self).__init__(parent) self.questions = questions self.gamestate = gamestate self.players = [Player.gen_player(i) for i in range(1, 4)] self._inOtherWindow = False self._createGui() self.showFullScreen() def _createGui(self): """ Create the board from questions. """ layout = QtGui.QVBoxLayout() headerLayout = QtGui.QHBoxLayout() header = QtGui.QLabel("Header") headerLayout.addWidget(header) headerLayout.setSizeConstraint(QtGui.QLayout.SetMinimumSize) layout.addWidget(header, alignment=QtCore.Qt.AlignCenter) # create board #board = QtGui.QGridLayout(6, len(self.questions.get_sections())) board = QtGui.QGridLayout() board.setSizeConstraint(QtGui.QLayout.SetMaximumSize) for i, sec in enumerate(self.questions.get_sections()): seclabel = QtGui.QLabel(sec, alignment=QtCore.Qt.AlignCenter) seclabel.setStyleSheet("QLabel { font-size: 30px; }") board.addWidget(seclabel, 0, i) for j in range(5): b = QtGui.QPushButton(str((j+1)*100)) b.setSizePolicy(QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding) b.setAutoDefault(False) b.setStyleSheet("QPushButton { font-size: 60px; }") b.clicked.connect(lambda sec=sec, j=j: self.go_to_question(sec, j+1)) board.addWidget(b, j+1, i) layout.addLayout(board) self.board = board # create player bar self.playerBar = QtGui.QHBoxLayout() for i, player in enumerate(self.players): self.playerBar.addWidget(player) if i != len(self.players)-1: self.playerBar.addStretch() layout.addLayout(self.playerBar) self.setLayout(layout) #def event(self, e): # print("Event", e) # super(SeopardyGame, self).event(e) def keyPressEvent(self, e): print("Mainwindow", e) print("current widget", e.key(), self.focusWidget()) if e.key() == QtCore.Qt.Key_Escape: self.close() elif e.key() == QtCore.Qt.Key_E: if self._inOtherWindow: return self._inOtherWindow = True #editResultsWin = EditResultsWindow() #editResultsWin.exec_() self._inOtherWindow = False def go_to_question(self, section, number): if self._inOtherWindow: return self._inOtherWindow = True print("question window", section, number) answers = self.gamestate.get_answers(section, number) qwin = QuestionWindow(self.players, section, number, self.questions.get_question(section, number), answers, self) qwin.showFullScreen() qwin.exec_() self._inOtherWindow = False answers = qwin.get_answers() self.gamestate.set_answers(section, number, answers) # add points to players # FIXME: Note that we cannot add points when revisiting a question self._set_player_points(answers) # restyle the button self._restyle_button(section, number, answers) def _set_player_points(self, answers, rollback=False): for player, correct in answers.get_tries(): prefix = 1 if rollback: prefix *= -1 if not correct: prefix *= -1 player.add_points(answers.points()*prefix) def _restyle_button(self, sec, qno, answers): secno = self.questions.get_number_from_section(sec) btn = self.board.itemAtPosition(qno, secno-1).widget() print("btn", btn, type(btn)) btnstr = "" btncolor = None # restrict number of tries shown numTries = 4 if answers.got_answered() else 3 tries = answers.get_tries() if len(tries) > numTries: btnstr = "...\n" for player, correct in answers.get_tries()[-numTries:]: if correct: btncolor = player.color prefix = "+" else: prefix = "-" btnstr += "%s%s\n" % (prefix, player.name) if not answers.got_answered(): btnstr += "+nobody" btncolor = QtGui.QColor(128, 128, 128) btn.setStyleSheet("QPushButton { background-color: %s; color: white; font-size: 20px; border: none; }" % (btncolor.name(),)) btn.setText(btnstr.strip())