196 lines
5.9 KiB
Python
196 lines
5.9 KiB
Python
from __future__ import print_function
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from PySide import QtCore, QtGui
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from player import Player
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from windows import QuestionWindow, EditAnswersWindow
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from gamestate import QuestionAnswers
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class SeopardyGame(QtGui.QWidget):
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def __init__(self, questions, gamestate, parent=None):
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super(SeopardyGame, self).__init__(parent)
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self.questions = questions
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self.gamestate = gamestate
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self.players = [Player.gen_player(i, parent=self) for i in range(1, 4)]
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self._inOtherWindow = False
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self._createGui()
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self.showFullScreen()
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def _createGui(self):
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""" Create the board from questions. """
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layout = QtGui.QVBoxLayout()
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headerLayout = QtGui.QHBoxLayout()
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header = QtGui.QLabel("Header")
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headerLayout.addWidget(header)
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headerLayout.setSizeConstraint(QtGui.QLayout.SetMinimumSize)
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layout.addWidget(header, alignment=QtCore.Qt.AlignCenter)
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# create board
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#board = QtGui.QGridLayout(6, len(self.questions.get_sections()))
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board = QtGui.QGridLayout()
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board.setSizeConstraint(QtGui.QLayout.SetMaximumSize)
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for i, sec in enumerate(self.questions.get_sections()):
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seclabel = QtGui.QLabel(sec, alignment=QtCore.Qt.AlignCenter)
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seclabel.setStyleSheet("QLabel { font-size: 30px; }")
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board.addWidget(seclabel, 0, i)
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for j in range(5):
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b = QtGui.QPushButton(str((j+1)*100))
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b.setSizePolicy(QtGui.QSizePolicy.Expanding, QtGui.QSizePolicy.Expanding)
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b.setAutoDefault(False)
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b.setStyleSheet("QPushButton { font-size: 60px; }")
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b.installEventFilter(FocusKeyGrabber(i+1, j+1, self))
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b.clicked.connect(lambda sec=sec, j=j: self.go_to_question(sec, j+1))
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board.addWidget(b, j+1, i)
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layout.addLayout(board)
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self.board = board
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# create player bar
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self.playerBar = QtGui.QHBoxLayout()
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for i, player in enumerate(self.players):
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self.playerBar.addWidget(player)
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if i != len(self.players)-1:
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self.playerBar.addStretch()
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layout.addLayout(self.playerBar)
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self.setLayout(layout)
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def setFocusToQuestion(self, secno, number):
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if secno < 1 or secno > len(self.questions.get_sections()) or number > 5 or number < 1:
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return
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self.board.itemAtPosition(number, secno-1).widget().setFocus()
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def keyPressEvent(self, e):
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if e.key() == QtCore.Qt.Key_Escape:
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self.close()
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elif e.key() == QtCore.Qt.Key_E:
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if self._inOtherWindow:
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return
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# find current question
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section = None
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qno = None
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found = False
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for secno, section in enumerate(self.questions.get_sections(), 0):
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for qno in range(1, 6):
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btn = self.board.itemAtPosition(qno, secno).widget()
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if btn == self.focusWidget():
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found = True
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break
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if found:
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break
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if not found:
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return
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self.edit_question_answers(section, qno)
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def edit_question_answers(self, section, number):
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self._inOtherWindow = True
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answers = self.gamestate.get_answers(section, number)
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if answers is None:
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answers = QuestionAnswers(section, number)
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editAnswersWin = EditAnswersWindow(self.players, answers, self)
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editAnswersWin.exec_()
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self._inOtherWindow = False
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oldAnswers = self.gamestate.get_answers(section, number)
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newAnswers = editAnswersWin.get_new_answers()
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if oldAnswers:
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self._set_player_points(oldAnswers, rollback=True)
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self._set_player_points(newAnswers)
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self.gamestate.set_answers(section, number, newAnswers)
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self._restyle_button(section, number, newAnswers)
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def go_to_question(self, section, number):
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if self._inOtherWindow:
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return
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self._inOtherWindow = True
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answers = self.gamestate.get_answers(section, number)
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qwin = QuestionWindow(self.players, section, number, self.questions.get_question(section, number), answers, self)
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qwin.showFullScreen()
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qwin.exec_()
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self._inOtherWindow = False
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answers = qwin.get_answers()
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self.gamestate.set_answers(section, number, answers)
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# add points to players
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# FIXME: Note that we cannot add points when revisiting a question
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self._set_player_points(answers)
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# restyle the button
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self._restyle_button(section, number, answers)
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def _set_player_points(self, answers, rollback=False):
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for player, correct in answers.get_tries():
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prefix = 1
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if rollback:
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prefix *= -1
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if not correct:
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prefix *= -1
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player.add_points(answers.points()*prefix)
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def _restyle_button(self, sec, qno, answers):
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secno = self.questions.get_number_from_section(sec)
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btn = self.board.itemAtPosition(qno, secno-1).widget()
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btnstr = ""
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btncolor = None
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if not answers.is_answered():
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btn.setText(str(answers.points()))
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btn.setStyleSheet("QPushButton { font-size: 60px; }")
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return
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# restrict number of tries shown
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numTries = 4 if answers.got_answered() else 3
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tries = answers.get_tries()
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if len(tries) > numTries:
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btnstr = "...\n"
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for player, correct in answers.get_tries()[-numTries:]:
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if correct:
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btncolor = player.color
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prefix = "+"
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else:
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prefix = "-"
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btnstr += "%s%s\n" % (prefix, player.name)
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if not answers.got_answered():
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btnstr += "+nobody"
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btncolor = QtGui.QColor(128, 128, 128)
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btn.setStyleSheet("QPushButton { background-color: %s; color: white; font-size: 20px; border: none; }" % (btncolor.name(),))
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btn.setText(btnstr.strip())
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class FocusKeyGrabber(QtCore.QObject):
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def __init__(self, secno, number, parent, *args, **kwargs):
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super(FocusKeyGrabber, self).__init__(parent, *args, **kwargs)
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self._secno = secno
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self._number = number
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self._parent = parent
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def eventFilter(self, obj, e):
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if e.type() == QtCore.QEvent.KeyPress:
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if e.key() == QtCore.Qt.Key.Key_Left:
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self._parent.setFocusToQuestion(self._secno-1, self._number)
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return True
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elif e.key() == QtCore.Qt.Key.Key_Right:
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self._parent.setFocusToQuestion(self._secno+1, self._number)
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return True
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elif e.key() == QtCore.Qt.Key.Key_Up:
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self._parent.setFocusToQuestion(self._secno, self._number-1)
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return True
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elif e.key() == QtCore.Qt.Key.Key_Down:
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self._parent.setFocusToQuestion(self._secno, self._number+1)
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return True
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return QtCore.QObject.eventFilter(self, obj, e)
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