/* VierGewinnt - A simple 4-in-a-row network game * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This file is part of VierGewinnt. * * VierGewinnt is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * VierGewinnt is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with VierGewinnt. If not, see . */ #ifndef __NEWGAME_H #define __NEWGAME_H #include #include #include #include #include #include #include class NewGameDialog : public QDialog { Q_OBJECT public: NewGameDialog(QTcpSocket *sock, QWidget *parent=0); void reset(bool won); void netPlayerAck(); private slots: void localAck(); void closeGame(); private: QVBoxLayout *layout; QHBoxLayout *buttonrow; QLabel *gameend; QLabel *newgame; QLabel *netplayer; QPushButton *ok; QPushButton *cancel; QTcpSocket *mysock; bool myack, youack; }; #endif