/* VierGewinnt - A simple 4-in-a-row network game * * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de * http://www.seba-geek.de * * This file is part of VierGewinnt. * * VierGewinnt is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * VierGewinnt is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with VierGewinnt. If not, see . */ #include "playerwait.h" PlayerWaitDialog::PlayerWaitDialog(QTcpSocket *sock, QWidget *parent) : QDialog(parent) { mysock = sock; cancel = new QPushButton(tr("Abbrechen")); connect(cancel, SIGNAL(clicked()), this, SLOT(closeGame())); connect(this, SIGNAL(rejected()), this, SLOT(closeGame())); waiting = new QLabel(tr("Warte auf anderen Spieler...")); setWindowTitle(tr("Auf Spieler warten")); layout = new QVBoxLayout; layout->addWidget(waiting); layout->addStretch(); layout->addWidget(cancel); setLayout(layout); setModal(Qt::WindowModal); } void PlayerWaitDialog::closeGame() { mysock->close(); done(1); }