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- /* VierGewinnt - A simple 4-in-a-row network game
- *
- * Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
- * http://www.seba-geek.de
- *
- * This file is part of VierGewinnt.
- *
- * VierGewinnt is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * VierGewinnt is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with VierGewinnt. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #include "newgame.h"
-
-
- NewGameDialog::NewGameDialog(QTcpSocket *sock, QWidget *parent) : QDialog(parent) {
- mysock = sock;
- gameend = new QLabel("");
- newgame = new QLabel(tr("Ein neues Spiel?"));
- netplayer = new QLabel("");
- ok = new QPushButton(tr("Ok"));
- connect(ok, SIGNAL(clicked()), this, SLOT(localAck()));
- cancel = new QPushButton(tr("Abbrechen"));
- connect(cancel, SIGNAL(clicked()), this, SLOT(closeGame()));
- connect(this, SIGNAL(rejected()), this, SLOT(closeGame()));
- setWindowTitle(tr("Neues Spiel?"));
- reset(true);
-
- buttonrow = new QHBoxLayout;
- buttonrow->addStretch();
- buttonrow->addWidget(ok);
- buttonrow->addStretch();
- buttonrow->addWidget(cancel);
- buttonrow->addStretch();
-
-
- layout = new QVBoxLayout;
-
- layout->addWidget(gameend);
- layout->addSpacing(32);
- layout->addWidget(newgame);
- layout->addWidget(netplayer);
- layout->addLayout(buttonrow);
-
- //center
- layout->setAlignment(gameend, Qt::AlignHCenter);
- layout->setAlignment(newgame, Qt::AlignHCenter);
- layout->setAlignment(netplayer, Qt::AlignHCenter);
-
- setLayout(layout);
-
- setModal(Qt::WindowModal);
- }
-
- void NewGameDialog::reset(bool won) {
- netplayer->setText(tr("Dein Mispieler hat bisher noch nicht zugestimmt."));
- ok->setDisabled(false);
- if(won) {
- gameend->setText(tr("Whee, du hast gewonnen! :)"));
- } else {
- gameend->setText(tr("Du hast verloren -.-"));
- }
- }
-
- void NewGameDialog::netPlayerAck() {
- netplayer->setText(tr("Dein Mispieler hat zugestimmt."));
- }
-
- void NewGameDialog::localAck() {
- ok->setDisabled(true);
- QTextStream sockstream(mysock);
- sockstream << "ACK NEW GAME\n";
- }
-
- void NewGameDialog::closeGame() {
- mysock->close();
- done(1);
- }
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