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88 lignes
2.4 KiB
88 lignes
2.4 KiB
/* VierGewinnt - A simple 4-in-a-row network game
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This file is part of VierGewinnt.
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*
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* VierGewinnt is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* VierGewinnt is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with VierGewinnt. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "newgame.h"
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NewGameDialog::NewGameDialog(QTcpSocket *sock, QWidget *parent) : QDialog(parent) {
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mysock = sock;
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gameend = new QLabel("");
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newgame = new QLabel(tr("Ein neues Spiel?"));
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netplayer = new QLabel("");
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ok = new QPushButton(tr("Ok"));
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connect(ok, SIGNAL(clicked()), this, SLOT(localAck()));
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cancel = new QPushButton(tr("Abbrechen"));
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connect(cancel, SIGNAL(clicked()), this, SLOT(closeGame()));
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connect(this, SIGNAL(rejected()), this, SLOT(closeGame()));
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setWindowTitle(tr("Neues Spiel?"));
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reset(true);
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buttonrow = new QHBoxLayout;
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buttonrow->addStretch();
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buttonrow->addWidget(ok);
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buttonrow->addStretch();
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buttonrow->addWidget(cancel);
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buttonrow->addStretch();
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layout = new QVBoxLayout;
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layout->addWidget(gameend);
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layout->addSpacing(32);
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layout->addWidget(newgame);
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layout->addWidget(netplayer);
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layout->addLayout(buttonrow);
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//center
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layout->setAlignment(gameend, Qt::AlignHCenter);
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layout->setAlignment(newgame, Qt::AlignHCenter);
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layout->setAlignment(netplayer, Qt::AlignHCenter);
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setLayout(layout);
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setModal(Qt::WindowModal);
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}
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void NewGameDialog::reset(bool won) {
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netplayer->setText(tr("Dein Mispieler hat bisher noch nicht zugestimmt."));
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ok->setDisabled(false);
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if(won) {
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gameend->setText(tr("Whee, du hast gewonnen! :)"));
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} else {
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gameend->setText(tr("Du hast verloren -.-"));
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}
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}
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void NewGameDialog::netPlayerAck() {
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netplayer->setText(tr("Dein Mispieler hat zugestimmt."));
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}
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void NewGameDialog::localAck() {
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ok->setDisabled(true);
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QTextStream sockstream(mysock);
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sockstream << "ACK NEW GAME\n";
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}
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void NewGameDialog::closeGame() {
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mysock->close();
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done(1);
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}
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