tibia-client/src/framework/ui/uiimage.cpp

42 lines
1.4 KiB
C++
Raw Normal View History

#include "uiimage.h"
#include <framework/otml/otmlnode.h>
void UIImage::draw(const Rect& screenCoords)
{
}
void UIImage::applyStyle(const OTMLNodePtr& styleNode)
{
/*
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "image-source")
setImageSource(node->value());
else if(node->tag() == "image-clip")
setImageClip(node->value<Rect>());
else if(node->tag() == "image-rect")
setImageRect(node->value<Rect>());
else if(node->tag() == "image-fixed-ratio")
setImageFixedRatio(node->value<bool>());
else if(node->tag() == "image-repeated")
setImageRepeated(node->value<bool>());
else if(node->tag() == "image-smooth")
setImageSmooth(node->value<bool>());
else if(node->tag() == "image-color")
setImageColor(node->value<Color>());
else if(node->tag() == "image-border-top")
setImageBorderTop(node->value<int>());
else if(node->tag() == "image-border-right")
setImageBorderRight(node->value<int>());
else if(node->tag() == "image-border-bottom")
setImageBorderBottom(node->value<int>());
else if(node->tag() == "image-border-left")
setImageBorderLeft(node->value<int>());
else if(node->tag() == "image-border") {
}
}
*/
}