tibia-client/src/framework/ui/uilineedit.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef UILINEEDIT_H
#define UILINEEDIT_H
#include "uiwidget.h"
class UILineEdit : public UIWidget
{
public:
UILineEdit();
virtual void render();
void update();
void setText(const std::string& text);
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void setTextHidden(bool hidden);
void setAlign(Fw::AlignmentFlag align);
void setCursorPos(int pos);
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void setCursorEnabled(bool enable = true);
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void clearText() { setText(""); }
void moveCursor(bool right);
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void appendText(std::string text);
void appendCharacter(char c);
void removeCharacter(bool right);
void setFont(const FontPtr& font);
std::string getText() const { return m_text; }
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std::string getDisplayedText();
int getTextPos(Point pos);
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int getCursorPos() const { return m_cursorPos; }
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protected:
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virtual void onStyleApply(const OTMLNodePtr& styleNode);
virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
virtual void onFocusChange(bool focused, Fw::FocusReason reason);
virtual bool onKeyPress(uchar keyCode, std::string keyText, int keyboardModifiers);
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
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private:
void blinkCursor();
std::string m_text;
Rect m_drawArea;
Fw::AlignmentFlag m_align;
int m_cursorPos;
Point m_startInternalPos;
int m_startRenderPos;
ticks_t m_cursorTicks;
int m_textHorizontalMargin;
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bool m_textHidden;
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bool m_alwaysActive;
std::vector<Rect> m_glyphsCoords;
std::vector<Rect> m_glyphsTexCoords;
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};
#endif