tibia-client/modules/game_inventory/inventory.lua

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Lua
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Inventory = {}
-- private variables
local inventoryWindow
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local inventoryPanel
local inventoryButton
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-- public functions
function Inventory.init()
connect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange })
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connect(g_game, { onGameStart = Inventory.refresh })
Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel())
inventoryWindow.onClose = Inventory.toggle
inventoryPanel = inventoryWindow:getChildById('contentsPanel')
inventoryButton = TopMenu.addGameToggleButton('inventoryButton', tr('Inventory') .. ' (Ctrl+I)', 'inventory.png', Inventory.toggle)
inventoryButton:setOn(true)
Inventory.refresh()
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end
function Inventory.terminate()
disconnect(LocalPlayer, { onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange })
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disconnect(g_game, { onGameStart = Inventory.refresh })
Keyboard.unbindKeyDown('Ctrl+I')
inventoryWindow:destroy()
inventoryButton:destroy()
inventoryWindow = nil
inventoryButton = nil
inventoryPanel = nil
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Inventory = nil
end
function Inventory.refresh()
local player = g_game.getLocalPlayer()
for i=1,10 do
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if player then
Inventory.onInventoryChange(player, i, player:getInventoryItem(i))
else
Inventory.onInventoryChange(player, i, nil)
end
end
end
function Inventory.toggle()
local visible = not inventoryWindow:isExplicitlyVisible()
inventoryWindow:setVisible(visible)
inventoryButton:setOn(visible)
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end
-- hooked events
function Inventory.onInventoryChange(player, slot, item)
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local itemWidget = inventoryPanel:getChildById('slot' .. slot)
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itemWidget:setItem(item)
end
function Inventory.onFreeCapacityChange(player, freeCapacity)
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local widget = inventoryPanel:getChildById('capacity')
widget:setText("Cap:\n" .. freeCapacity)
end