tibia-client/modules/game_shaders/shaders/party.frag

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2012-06-14 20:26:55 +02:00
uniform float u_Time;
uniform sampler2D u_Tex0;
varying vec2 v_TexCoord;
void main()
{
vec4 col = texture2D(u_Tex0, v_TexCoord);
float d = u_Time * 2;
col.x += (1.0 + sin(d))*0.25;
col.y += (1.0 + sin(d*2))*0.25;
col.z += (1.0 + sin(d*4))*0.25;
gl_FragColor = col;
}