2012-02-09 06:27:29 +01:00
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Battle = {}
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--TODO
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--onCreatureAppears onCreatureHealthChange onCreatureDisappears
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--reloadable/disconnects
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-- private variables
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local battleWindow
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local battleButton
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local battlePanel
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local lastBattleButtonSwitched
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local checkCreaturesEvent
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local battleButtonsByCreaturesList = {}
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local mouseWidget
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local hidePlayersButton
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local hideNPCsButton
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local hideMonstersButton
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local hideSkullsButton
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local hidePartyButton
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local battleButtonColors = {
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onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
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onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
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onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
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}
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local lifeBarColors = {} --Must be sorted by percentAbose
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table.insert(lifeBarColors, {percentAbove = 92, color = '#00BC00' } )
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table.insert(lifeBarColors, {percentAbove = 60, color = '#50A150' } )
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table.insert(lifeBarColors, {percentAbove = 30, color = '#A1A100' } )
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table.insert(lifeBarColors, {percentAbove = 8, color = '#3C2727' } )
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table.insert(lifeBarColors, {percentAbove = 3, color = '#3C0000' } )
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table.insert(lifeBarColors, {percentAbove = -1, color = '#4F0000' } )
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-- public functions
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function Battle.create()
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battleWindow = displayUI('battle.otui', { parent = g_game.gameRightPanel })
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battleWindow:hide()
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battleButton = TopMenu.addGameButton('battleButton', 'Battle (Ctrl+B)', '/game_battle/battle.png', Battle.toggle)
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Keyboard.bindKeyDown('Ctrl+B', Battle.toggle)
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battlePannel = battleWindow:getChildById('battlePanel')
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hidePlayersButton = battleWindow:getChildById('hidePlayers')
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hideNPCsButton = battleWindow:getChildById('hideNPCs')
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hideMonstersButton = battleWindow:getChildById('hideMonsters')
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hideSkullsButton = battleWindow:getChildById('hideSkulls')
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hidePartyButton = battleWindow:getChildById('hideParty')
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mouseWidget = createWidget('UIButton')
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mouseWidget:setVisible(false)
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mouseWidget:setFocusable(false)
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connect(Creature, { onSkullChange = Battle.checkCreatureSkull,
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onEmblemChange = Battle.checkCreatureEmblem } )
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connect(g_game, { onAttackingCreatureChange = Battle.onAttack,
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onFollowingCreatureChange = Battle.onFollow } )
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addEvent(Battle.addAllCreatures)
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checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 200)
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end
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function Battle.destroy()
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Keyboard.unbindKeyDown('Ctrl+B')
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battlePannel = nil
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lastBattleButtonTargeted = nil
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lastBattleButtonFollowed = nil
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battleButtonsByCreaturesList = {}
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removeEvent(checkCreaturesEvent)
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hidePlayersButton = nil
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hideNPCsButton = nil
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hideMonstersButton = nil
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hideSkullsButton = nil
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hidePartyButton = nil
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checkCreaturesEvent = nil
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battleButton:destroy()
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battleButton = nil
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battleWindow:destroy()
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battleWindow = nil
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disconnect(Creature, { onSkullChange = Battle.checkCreatureSkull,
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onEmblemChange = Battle.checkCreatureEmblem } )
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disconnect(g_game, { onAttackingCreatureChange = Battle.onAttack } )
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end
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function Battle.toggle()
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local visible = not battleWindow:isExplicitlyVisible()
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battleWindow:setVisible(visible)
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battleButton:setOn(visible)
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end
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function Battle.addAllCreatures()
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local spectators = {}
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local player = g_game.getLocalPlayer()
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if player then
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and Battle.doCreatureFitFilters(creature) then
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table.insert(spectators, creature)
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end
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end
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end
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for i, v in pairs(spectators) do
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Battle.addCreature(v)
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end
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end
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function Battle.doCreatureFitFilters(creature)
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local hidePlayers = hidePlayersButton:isChecked()
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local hideNPCs = hideNPCsButton:isChecked()
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local hideMonsters = hideMonstersButton:isChecked()
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local hideSkulls = hideSkullsButton:isChecked()
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local hideParty = hidePartyButton:isChecked()
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if hidePlayers and not creature:asMonster() and not creature:asNpc() then
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return false
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elseif hideNPCs and creature:asNpc() then
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return false
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elseif hideMonsters and creature:asMonster() then
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return false
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elseif hideSkulls and creature:getSkull() == SkullNone then
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return false
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elseif hideParty and creature:getShield() > ShieldWhiteBlue then
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return false
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end
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return true
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end
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function Battle.checkCreatures()
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local player = g_game.getLocalPlayer()
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if player then
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local spectators = {}
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-- reloading list of spectators
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local creaturesAppeared = {}
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creatures = g_map.getSpectators(player:getPosition(), false)
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for i, creature in ipairs(creatures) do
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if creature ~= player and Battle.doCreatureFitFilters(creature) then
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-- searching for creatures that appeared on battle list
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton == nil then
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table.insert(creaturesAppeared, creature)
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else
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Battle.setLifeBarPercent(battleButton, creature:getHealthPercent())
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end
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spectators[creature:getId()] = creature
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end
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end
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for i, v in pairs(creaturesAppeared) do
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Battle.addCreature(v)
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end
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-- searching for creatures that disappeared from battle list
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local creaturesDisappeared = {}
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for i, creature in pairs(battleButtonsByCreaturesList) do
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if spectators[creature.creatureId] == nil then
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table.insert(creaturesDisappeared, creature.creature)
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end
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end
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for i, v in pairs(creaturesDisappeared) do
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Battle.removeCreature(v)
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end
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end
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checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 500)
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end
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function Battle.addCreature(creature)
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local creatureId = creature:getId()
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if battleButtonsByCreaturesList[creatureId] == nil then
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local battleButton = displayUI('battleButton.otui', { parent = battlePannel })
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local creatureWidget = battleButton:getChildById('creature')
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local labelWidget = battleButton:getChildById('label')
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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battleButton:setId('BattleButton_' .. creature:getName():gsub('%s','_'))
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battleButton.creatureId = creatureId
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battleButton.creature = creature
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battleButton.isHovered = false
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battleButton.isTarget = false
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battleButton.isFollowed = false
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labelWidget:setText(creature:getName())
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creatureWidget:setCreature(creature)
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Battle.setLifeBarPercent(battleButton, creature:getHealthPercent())
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battleButtonsByCreaturesList[creatureId] = battleButton
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Battle.checkCreatureSkull(battleButton.creature)
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Battle.checkCreatureEmblem(battleButton.creature)
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end
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end
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function Battle.checkCreatureSkull(creature, skullId)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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local skullWidget = battleButton:getChildById('skull')
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local labelWidget = battleButton:getChildById('label')
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local creature = battleButton.creature
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if creature:getSkull() ~= SkullNone then
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skullWidget:setWidth(skullWidget:getHeight())
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local imagePath = getSkullImagePath(creature:getSkull())
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skullWidget:setImageSource('/game/' .. imagePath)
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labelWidget:setMarginLeft(5)
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else
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skullWidget:setWidth(0)
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if creature:getEmblem() == EmblemNone then
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labelWidget:setMarginLeft(2)
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end
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end
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end
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end
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function Battle.checkCreatureEmblem(creature, emblemId)
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local battleButton = battleButtonsByCreaturesList[creature:getId()]
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if battleButton then
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local emblemId = emblemId or creature:getEmblem()
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local emblemWidget = battleButton:getChildById('emblem')
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local labelWidget = battleButton:getChildById('label')
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local creature = battleButton.creature
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if emblemId ~= EmblemNone then
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emblemWidget:setWidth(emblemWidget:getHeight())
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local imagePath = getEmblemImagePath(emblemId)
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emblemWidget:setImageSource('/game/' .. imagePath)
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emblemWidget:setMarginLeft(5)
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labelWidget:setMarginLeft(5)
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else
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emblemWidget:setWidth(0)
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emblemWidget:setMarginLeft(0)
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if creature:getSkull() == SkullNone then
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labelWidget:setMarginLeft(2)
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end
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end
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end
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end
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function Battle.onMouseRelease(self, mousePosition, mouseButton)
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if mouseButton == MouseRightButton then
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2012-02-09 08:26:52 +01:00
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g_game.createThingMenu(mousePosition, nil, nil, self.creature)
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return true
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elseif mouseButton == MouseLeftButton then
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local modifiers = g_window.getKeyboardModifiers()
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if modifiers == KeyboardShiftModifier then
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g_game.look(self.creature)
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else
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if self.isTarget then
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g_game.cancelAttack()
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else
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g_game.attack(self.creature)
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2012-02-09 06:27:29 +01:00
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end
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end
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2012-02-09 08:26:52 +01:00
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return true
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2012-02-09 06:27:29 +01:00
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end
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end
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function Battle.removeCreature(creature)
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local creatureId = creature:getId()
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if battleButtonsByCreaturesList[creatureId] ~= nil then
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if lastBattleButtonSwitched == battleButtonsByCreaturesList[creatureId] then
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lastBattleButtonSwitched = nil
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end
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2012-02-09 08:26:52 +01:00
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battleButtonsByCreaturesList[creatureId].creature:hideStaticSquare()
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2012-02-09 06:27:29 +01:00
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battleButtonsByCreaturesList[creatureId]:destroy()
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battleButtonsByCreaturesList[creatureId] = nil
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end
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end
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function Battle.setLifeBarPercent(battleButton, percent)
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local lifeBarWidget = battleButton:getChildById('lifeBar')
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lifeBarWidget:setPercent(percent)
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local color
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for i, v in pairs(lifeBarColors) do
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if percent > v.percentAbove then
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color = v.color
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break
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end
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end
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lifeBarWidget:setBackgroundColor(color)
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end
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function Battle.onbattlePannelHoverChange(widget, hovered)
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2012-02-09 08:26:52 +01:00
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if widget.isBattleButton then
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widget.isHovered = hovered
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Battle.checkBattleButton(widget)
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2012-02-09 06:27:29 +01:00
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end
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end
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function Battle.onAttack(creature)
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local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
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if battleButton then
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battleButton.isTarget = creature and true or false
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Battle.checkBattleButton(battleButton)
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end
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end
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function Battle.onFollow(creature)
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local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
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if battleButton then
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battleButton.isFollowed = creature and true or false
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Battle.checkBattleButton(battleButton)
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end
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end
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function Battle.checkBattleButton(battleButton)
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local color = battleButtonColors.onIdle
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if battleButton.isTarget then
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color = battleButtonColors.onTargeted
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elseif battleButton.isFollowed then
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color = battleButtonColors.onFollowed
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end
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color = battleButton.isHovered and color.hovered or color.notHovered
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if battleButton.isHovered or battleButton.isTarget or battleButton.isFollowed then
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battleButton.creature:showStaticSquare(color)
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battleButton:getChildById('creature'):setBorderWidth(1)
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battleButton:getChildById('creature'):setBorderColor(color)
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battleButton:getChildById('label'):setColor(color)
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else
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battleButton.creature:hideStaticSquare()
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battleButton:getChildById('creature'):setBorderWidth(0)
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battleButton:getChildById('label'):setColor(color)
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end
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if battleButton.isTarget or battleButton.isFollowed then
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if lastBattleButtonSwitched and lastBattleButtonSwitched ~= battleButton then
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lastBattleButtonSwitched.isTarget = false
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lastBattleButtonSwitched.isFollowed = false
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Battle.checkBattleButton(lastBattleButtonSwitched)
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end
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lastBattleButtonSwitched = battleButton
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end
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end
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connect(g_game, { onGameStart = Battle.create,
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onGameEnd = Battle.destroy } )
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