tibia-client/src/framework/textures.cpp

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/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "textures.h"
#include "resources.h"
#include "textureloader.h"
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Textures g_textures;
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TexturePtr Textures::get(const std::string& textureFile)
{
TexturePtr texture;
// check if the texture is already loaded
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auto it = m_texturesMap.find(textureFile);
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if(it != m_texturesMap.end()) {
if(it->second.expired())
m_texturesMap.erase(it);
else
texture = it->second.lock();
}
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if(!texture) { // load texture
// currently only png textures are supported
if(!boost::ends_with(textureFile, ".png")) {
error("Unable to load texture %s, file format no supported.", textureFile.c_str());
return texture;
}
unsigned int fileSize;
unsigned char *textureFileData = g_resources.loadFile(textureFile, &fileSize);
if(!textureFileData)
return texture;
texture = TexturePtr(TextureLoader::loadPNG(textureFileData));
if(!texture)
error("Unable to load texture %s, loading error.", textureFile.c_str());
delete[] textureFileData;
}
return texture;
}