tibia-client/modules/game_shaders/map.frag

11 lines
320 B
GLSL
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uniform float opacity; // painter opacity
uniform vec4 color; // painter color
uniform float time; // time in seconds since shader linkage
uniform sampler2D texture; // map texture
varying vec2 textureCoords; // map texture coords
void main()
{
gl_FragColor = texture2D(texture, textureCoords) * color * opacity;
}