tibia-client/src/otclient/ui/uimap.cpp

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2011-08-29 05:04:23 +02:00
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uimap.h"
#include <otclient/core/map.h>
#include <otclient/core/game.h>
void UIMap::setup()
{
UIWidget::setup();
}
void UIMap::render()
{
if(g_game.isOnline())
g_map.draw(m_rect);
UIWidget::render();
}
bool UIMap::onKeyPress(uchar keyCode, char keyChar, int keyboardModifiers)
{
if(keyboardModifiers == Fw::KeyboardNoModifier) {
if(keyCode == Fw::KeyUp) {
g_game.walk(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight) {
g_game.walk(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown) {
g_game.walk(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft) {
g_game.walk(Otc::West);
return true;
}
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
if(keyCode == Fw::KeyUp) {
g_game.turn(Otc::North);
return true;
} else if(keyCode == Fw::KeyRight) {
g_game.turn(Otc::East);
return true;
} else if(keyCode == Fw::KeyDown) {
g_game.turn(Otc::South);
return true;
} else if(keyCode == Fw::KeyLeft) {
g_game.turn(Otc::West);
return true;
}
}
return UIWidget::onKeyPress(keyCode, keyChar, keyboardModifiers);
}
bool UIMap::onMousePress(const Point& mousePos, Fw::MouseButton button)
{
return UIWidget::onMousePress(mousePos, button);
}