tibia-client/src/framework/ui/uibutton.cpp

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#include "uibutton.h"
#include <graphics/borderimage.h>
#include <graphics/font.h>
#include <otml/otmlnode.h>
#include <luascript/luainterface.h>
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UIButton::UIButton(): UIWidget(UITypeButton)
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{
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m_state = ButtonUp;
// by default, all callbacks call lua fields
m_onClick = [this]() { this->callLuaField("onClick"); };
}
UIButtonPtr UIButton::create()
{
UIButtonPtr button(new UIButton);
button->setStyle("Button");
return button;
}
void UIButton::loadStyleFromOTML(const OTMLNodePtr& styleNode)
{
UIWidget::loadStyleFromOTML(styleNode);
for(int i=0; i<3; ++i) {
m_statesStyle[i].image = getImage();
m_statesStyle[i].color = getColor();
m_statesStyle[i].textTranslate = Point(0,0);
}
if(OTMLNodePtr node = styleNode->get("state.up"))
loadStateStyle(m_statesStyle[ButtonUp], node);
if(OTMLNodePtr node = styleNode->get("state.hover"))
loadStateStyle(m_statesStyle[ButtonHover], node);
if(OTMLNodePtr node = styleNode->get("state.down"))
loadStateStyle(m_statesStyle[ButtonDown], node);
m_text = styleNode->readAt("text", aux::empty_string);
if(OTMLNodePtr node = styleNode->get("onClick")) {
g_lua.loadFunction(node->read<std::string>(), "@" + node->source() + "[" + node->tag() + "]");
luaSetField("onClick");
}
}
void UIButton::loadStateStyle(ButtonStateStyle& stateStyle, const OTMLNodePtr& stateStyleNode)
{
if(OTMLNodePtr node = stateStyleNode->get("border-image"))
stateStyle.image = BorderImage::loadFromOTML(node);
if(OTMLNodePtr node = stateStyleNode->get("image"))
stateStyle.image = Image::loadFromOTML(node);
stateStyle.textTranslate = stateStyleNode->readAt("text-translate", Point());
stateStyle.color = stateStyleNode->readAt("color", getColor());
}
void UIButton::render()
{
const ButtonStateStyle& currentStyle = m_statesStyle[m_state];
Rect textRect = getGeometry();
if(currentStyle.image)
currentStyle.image->draw(textRect);
textRect.translate(currentStyle.textTranslate);
getFont()->renderText(m_text, textRect, AlignCenter, currentStyle.color);
}
void UIButton::onHoverChange(UIHoverEvent& event)
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{
if(event.mouseEnter() && m_state == ButtonUp)
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m_state = ButtonHover;
else if(m_state == ButtonHover)
m_state = ButtonUp;
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}
void UIButton::onMousePress(UIMouseEvent& event)
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{
if(event.button() == MouseLeftButton) {
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m_state = ButtonDown;
} else
event.ignore();
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}
void UIButton::onMouseRelease(UIMouseEvent& event)
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{
if(m_state == ButtonDown) {
if(m_onClick && getGeometry().contains(event.pos()))
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m_onClick();
m_state = (isHovered() && isEnabled()) ? ButtonHover : ButtonUp;
} else
event.ignore();
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}