tibia-client/src/otclient/core/creature.h

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#ifndef CREATURE_H
#define CREATURE_H
#include "thing.h"
struct Outfit
{
uint16 type;
uint8 head;
uint8 body;
uint8 legs;
uint8 feet;
uint8 addons;
};
class Creature : public Thing
{
public:
Creature();
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virtual const ThingAttributes& getAttributes();
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void draw(int x, int y);
void setName(const std::string& name) { m_name = name; }
std::string getName() { return m_name; }
void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
uint8 getHealthPercent() { return m_healthPercent; }
void setDirection(Direction direction) { m_direction = direction; }
Direction getDirection() { return m_direction; }
void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
Outfit getOutfit() { return m_outfit; }
virtual Creature *getCreature() { return this; }
virtual const Creature *getCreature() const { return this; }
private:
std::string m_name;
uint8 m_healthPercent;
Direction m_direction;
Outfit m_outfit;
};
#endif // CREATURE_H