tibia-client/src/framework/graphics/image.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "image.h"
#include "texture.h"
#include "graphics.h"
#include "texturemanager.h"
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#include <framework/otml/otml.h>
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Image::Image()
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{
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m_fixedRatio = false;
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m_repeated = false;
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}
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void Image::loadFromOTML(const OTMLNodePtr& imageNode)
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{
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// load configs from otml node
std::string source = imageNode->hasValue() ? imageNode->value() : imageNode->valueAt("source");
bool smooth = imageNode->valueAt("smooth", false);
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m_fixedRatio = imageNode->valueAt("fixed ratio", false);
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m_repeated = imageNode->valueAt("repeated", false);
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// load texture
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m_texture = g_textures.getTexture(source);
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m_textureCoords = imageNode->valueAt("coords", Rect(Point(0,0),m_texture->getSize()));
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// enable texture bilinear filter
if(smooth)
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m_texture->enableBilinearFilter();
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}
void Image::draw(const Rect& screenCoords)
{
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if(!m_texture)
return;
if(m_cachedScreenCoords != screenCoords) {
m_cachedScreenCoords = screenCoords;
m_coordsBuffer.clear();
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if(m_fixedRatio) {
const Size& texSize = m_texture->getSize();
Size texCoordsSize = screenCoords.size();
texCoordsSize.scale(texSize, Fw::KeepAspectRatio);
Point texCoordsOffset;
if(texSize.height() > texCoordsSize.height())
texCoordsOffset.y = (texSize.height() - texCoordsSize.height())/2;
else if(texSize.width() > texCoordsSize.width())
texCoordsOffset.x = (texSize.width() - texCoordsSize.width())/2;
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m_coordsBuffer.addRect(screenCoords, Rect(texCoordsOffset, texCoordsSize));
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} else {
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if(m_repeated)
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m_coordsBuffer.addRepeatedRects(screenCoords, m_textureCoords);
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else
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m_coordsBuffer.addRect(screenCoords, m_textureCoords);
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}
}
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g_painter.drawTextureCoords(m_coordsBuffer, m_texture);
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}