200 lines
8.2 KiB
Lua
200 lines
8.2 KiB
Lua
|
GameInterface = {}
|
||
|
|
||
|
-- private variables
|
||
|
local WALK_AUTO_REPEAT_DELAY = 90
|
||
|
local gameRootPanel
|
||
|
local gameMapPanel
|
||
|
local gameRightPanel
|
||
|
local gameLeftPanel
|
||
|
local gameBottomPanel
|
||
|
|
||
|
-- private functions
|
||
|
function onGameStart()
|
||
|
-- hook window close event
|
||
|
setonclose(GameInterface.tryLogout)
|
||
|
GameInterface.show()
|
||
|
end
|
||
|
|
||
|
function onGameEnd()
|
||
|
setonclose(exit)
|
||
|
GameInterface.hide()
|
||
|
end
|
||
|
|
||
|
-- public functions
|
||
|
function GameInterface.init()
|
||
|
gameRootPanel = displayUI('gameinterface.otui')
|
||
|
gameRootPanel:lower()
|
||
|
connect(g_game, { onGameStart = onGameStart }, true)
|
||
|
connect(g_game, { onGameEnd = onGameEnd })
|
||
|
|
||
|
Keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad3', function() g_game.walk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad2', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad1', function() g_game.walk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad4', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Numpad7', function() g_game.walk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
Keyboard.bindKeyPress('Esc', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
|
||
|
end
|
||
|
|
||
|
function GameInterface.terminate()
|
||
|
disconnect(g_game, { onGameStart = onGameStart }, true)
|
||
|
disconnect(g_game, { onGameEnd = onGameEnd })
|
||
|
end
|
||
|
|
||
|
function GameInterface.show()
|
||
|
gameRootPanel:show()
|
||
|
end
|
||
|
|
||
|
function GameInterface.hide()
|
||
|
gameRootPanel:hide()
|
||
|
end
|
||
|
|
||
|
function GameInterface.tryLogout()
|
||
|
if g_game.isOnline() then
|
||
|
g_game.forceLogout()
|
||
|
else
|
||
|
exit()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function GameInterface.getRootPanel()
|
||
|
return gameRootPanel
|
||
|
end
|
||
|
|
||
|
function GameInterface.getMapPanel()
|
||
|
return gameMapPanel
|
||
|
end
|
||
|
|
||
|
function GameInterface.getRightPanel()
|
||
|
return gameRightPanel
|
||
|
end
|
||
|
|
||
|
function GameInterface.getLeftPanel()
|
||
|
return gameLeftPanel
|
||
|
end
|
||
|
|
||
|
function GameInterface.getBottomPanel()
|
||
|
return gameBottomPanel
|
||
|
end
|
||
|
|
||
|
function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
||
|
local menu = createWidget('PopupMenu')
|
||
|
|
||
|
if lookThing then
|
||
|
menu:addOption('Look', function() g_game.look(lookThing) end)
|
||
|
end
|
||
|
|
||
|
if useThing then
|
||
|
if useThing:isContainer() then
|
||
|
if useThing:isInsideContainer() then
|
||
|
menu:addOption('Open', function() g_game.open(useThing, useThing:getContainerId()) end)
|
||
|
menu:addOption('Open in new window', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||
|
else
|
||
|
menu:addOption('Open', function() g_game.open(useThing, Containers.getFreeContainerId()) end)
|
||
|
end
|
||
|
else
|
||
|
if useThing:isMultiUse() then
|
||
|
menu:addOption('Use with ...', function() g_game.startUseWith(useThing) end)
|
||
|
else
|
||
|
menu:addOption('Use', function() g_game.use(useThing) end)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if useThing:isRotateable() then
|
||
|
menu:addOption('Rotate', function() g_game.rotate(useThing) end)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
if lookThing and not lookThing:asCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
|
||
|
menu:addSeparator()
|
||
|
menu:addOption('Trade with ...', function() print('trade with') end)
|
||
|
end
|
||
|
|
||
|
-- check for move up
|
||
|
|
||
|
if creatureThing then
|
||
|
menu:addSeparator()
|
||
|
|
||
|
if creatureThing:asLocalPlayer() then
|
||
|
menu:addOption('Set Outfit', function() g_game.requestOutfit() end)
|
||
|
|
||
|
if creatureThing:asPlayer():isPartyMember() --[[and not fighting]] then
|
||
|
if creatureThing:asPlayer():isPartyLeader() then
|
||
|
if creatureThing:asPlayer():isPartySharedExperienceActive() then
|
||
|
menu:addOption('Disable Shared Experience', function() g_game.partyShareExperience(false) end)
|
||
|
else
|
||
|
menu:addOption('Enable Shared Experience', function() g_game.partyShareExperience(true) end)
|
||
|
end
|
||
|
end
|
||
|
menu:addOption('Leave Party', function() g_game.partyLeave() end)
|
||
|
end
|
||
|
|
||
|
else
|
||
|
local localPlayer = g_game.getLocalPlayer()
|
||
|
if localPlayer then
|
||
|
if g_game.getAttackingCreature() ~= creatureThing then
|
||
|
menu:addOption('Attack', function() g_game.attack(creatureThing) end)
|
||
|
else
|
||
|
menu:addOption('Stop Attack', function() g_game.cancelAttack() end)
|
||
|
end
|
||
|
|
||
|
if g_game.getFollowingCreature() ~= creatureThing then
|
||
|
menu:addOption('Follow', function() g_game.follow(creatureThing) end)
|
||
|
else
|
||
|
menu:addOption('Stop Follow', function() g_game.cancelFollow() end)
|
||
|
end
|
||
|
|
||
|
if creatureThing:asPlayer() then
|
||
|
menu:addSeparator()
|
||
|
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
|
||
|
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
|
||
|
|
||
|
local localPlayerShield = localPlayer:asCreature():getShield()
|
||
|
local creatureShield = creatureThing:getShield()
|
||
|
|
||
|
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
|
||
|
if creatureShield == ShieldWhiteYellow then
|
||
|
menu:addOption('Join ' .. creatureThing:getName() .. '\'s Party', function() g_game.partyJoin(creatureThing:getId()) end)
|
||
|
else
|
||
|
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||
|
end
|
||
|
elseif localPlayerShield == ShieldWhiteYellow then
|
||
|
if creatureShield == ShieldWhiteBlue then
|
||
|
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||
|
end
|
||
|
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
|
||
|
if creatureShield == ShieldWhiteBlue then
|
||
|
menu:addOption('Revoke ' .. creatureThing:getName() .. '\'s Invitation', function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
|
||
|
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
|
||
|
menu:addOption('Pass Leadership to ' .. creatureThing:getName(), function() g_game.partyPassLeadership(creatureThing:getId()) end)
|
||
|
else
|
||
|
menu:addOption('Invite to Party', function() g_game.partyInvite(creatureThing:getId()) end)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
menu:addSeparator()
|
||
|
menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
|
||
|
|
||
|
end
|
||
|
|
||
|
menu:display(menuPosition)
|
||
|
end
|